Base Class: Sorcerer
A voidic one has been touched by the void itself in some way, causing the energy of chaos and emptiness to manifest within them. Allowing them to use this energy to feed their magic.
Create chaos
You gain the ability to warp the void within yourself to affect other things as well, though you do not get to choose how. Starting at level one when you choose this origin as a bonus action on your turn or a reaction on an opponents you can cause yours or another creatures action to be rolled with advantage or disadvantage at random (i.e a coin flip, tails causes the attack to have disadvantage while heads causes it to have advantage) additionally, you can spend one sorcery point to reign the void in and choose to give it advantage or disadvantage.
Void howling
You are starting to come to terms with the void, and can use it to amplify yourself. Starting at level one as an action you can emit an ear splitting noise from the slightest movement of your mouth, all creatures in a 15ft radius of you must succeed on a wisdom save against your spell save DC or be frightened until your next turn, additionally after using this the next spell you use this turn that costs an action will instead cost a bonus action, and if it does damage will do an additional 1d10 psychic damage if it connects.
Void embrace
You have come to terms with the void and can now mold it around yourself, though the void is a fickle essence and may harm you instead at times. Starting at level 6, when you are targeted by a weapon attack, a line based spell, a sphere based spell that defines a projectile (such as fireball), or magic missile you can wrap yourself in the void as a reaction, roll a wisdom saving throw against your own spell save dc - your proficiency bonus, on a success the void around you shrinks down and reappears in the nearest open space, with you still inside it, effectively avoiding damage. On a failure however the void opens itself and allows the attack to hit you, bypassing your armor class/saving throw to prevent damage.
Primordial fury
You have given the void access to your mind as well as your body, using it to make you even more powerful, though it may take its toll. Starting at level 14 as a bonus action you can enter a state of mind taken over by the void for one minute, in this state you can add your CHA modifier to any roll you make, as well as subtract it from any roll against you, in this state if you are targeted by an attack you gain an additional reaction that can be spent only the second part of this ability or with void embrace, as a reaction when you are struck by an enemy attack (this effect is not bypassed by a failed void embrace) you can lash out with tendrils made from the void, seemingly origination through gashes appearing in your skin, these tendrils have a range of 15ft, +5 to hit, and on hit will do 8d6 magical slashing damage. When this ability ends it cannot be used again until the completion of a short rest or by using 3 sorcery points to refresh it immediately.
Eradicate order
You are now a part of the void, inseparable from it and able to project it forward to magnify your own abilities. Starting at 18th level, as an action you can spend two sorcery points to create a sphere of magical darkness with radius up to your maximum movement, you and up to three other creatures you choose can innately see inside this sphere, others cannot unless they can already see in magical darkness. While a creature is in this sphere all of its attacks are affected by chaos (first ability of this class to clarify), you no longer have to use a bonus action to activate primordial fury while in this sphere, in the sphere you can choose not to be affected by your own chaos and roll without advantage or disadvantage. Additionally you gain truesight within the sphere, this truesight does not go beyond the edge of the sphere however. The sphere lasts for 1 minute.
Previous Versions
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3/9/2021 4:41:29 PM
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