Base Class: Barbarian
The warrior princess is one of valor, duty, and combat
prowess. She is not the damsel in distress. She is the dame
who puts others in distress. Often the figure-head of battle or
armies, the warrior princess, and her rallying call is both
inspiring and fortifying. Wielding her signature weapon,
almost all warrior princesses are sights to behold.
Inspiring Call
At 1st level, you may utilize your voice to call out to your allies
for aid and to inspire them to achieve greater feats in the
service of yourself or that which you call for. In order to use
this feature, you must be able to speak. As an action, any ally
within 60 feet of you that you can see gains an Inspiring Call
die (d4). Within the next minute, they may use this extra die
on any attack roll, damage roll, ability check, or saving throw.
They may decide to use this extra die after they roll but not
after the DM has decided if they succeeded or failed.
You may use this feature a number of times equal to
Wisdom modifier + your Charisma modifier. You regain all
expended uses after you complete a short rest. A creature
who has an Inspiring Call die cannot also possess a Bardic
Inspiration die and vice versa. Your Inspiring Call die grows
at 5th, 9th, and 17th level.
War Cry
all enemies within 60ft of you that can hear you must make a Wisdom saving throw or be frightened of you for 1d4 minutes.
Righteous Fury
Starting when you choose this path at 3rd level, you gain the ability to activate your rage as a Reaction when you take damage. This reaction is taken after you are hit, but before damage calculations are applied. Additionally, your Righteous Fury bolsters your allies' mortality. When you enter a rage for the first time in combat, any number of creatures of your choice gain Temporary HP equal to your Barbarian level + your Proficiency Bonus.
Beautifully Reckless
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to 2 times your barbarian level. They vanish if any of them are left when your rage ends.
this feature can only be used once per short rest
Your fight isn't over!
At 6th level, you can rally the spirit of an ally that falls in battle to stand and fight once more. Immediately after a creature falls unconscious due to having 0 hit points within 30 feet of you, you can roll one of your hit die and restore a number of hit points equal to the number rolled + your Constitution modifier, allowing them to regain consciousness.
You can use this feature up to 3 times. You regain all expended uses when you finish a long rest.
Valkyrie's touch
Beginning at 10th level, when you are at or below half of your maximum hit points, each of your weapon attacks does extra damage equal to your Constitution modifier. The extra damage is necrotic or radiant; you choose the damage type when you first gain this feature.
Once per rage, when your health drops to 25% or less of your maximum hit points, your Valkyrie spirit empowers you to finish the fight before you can fall. Your next attack deals additional bonus damage of the chosen type for this feature equal to your Barbarian level.
Ascension
Beginning at 14th level, when you fall unconscious from being reduced to 0 hit points, your Valkyrie sisters heal you and temporarily grant you access to your ascended form. You may immediately roll up to 3 of your hit die to heal and regain consciousness.
Ascended form: For 1 minute, or until you fall unconscious, you sprout divine feathered wings (in your choice of color) and gain a fly speed equal to your walking speed. While raging, you also have resistance to all damage except the opposite of the necrotic or radiant damage choice from your Strength through Pain feature. Your ascended form is not as frail as your mortal form.
Once you use this feature, you cannot use it again until you finish a long rest.
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