Paladin
Base Class: Paladin

The Oath of Justice is the promise to punish those who are guilty. When a tax collector charges extra, when a murderer is in town, when a noble abuses their power or Kings stealing from the people — at times like these, paladins  swear an Oath of Justice to destroy all those that are guilty. To these paladins — sometimes called judges — they serve as vigilantes and self imposed executioners.

TENETS OF JUSTICE

The tenets of the Oath of Justice vary from paladin to paladin. Paladins who uphold these tenets care not about motives or excuses. They kill all who have committed crime, so the paladins are often neutral or chaotic neutral in alignment. The core principles of the tenets are brutally simple.

No Mercy . A crime is a crime. Those who steal to help others is just as bad as those who kill for fun.

Serve As The Judge, Jury and Executioner. I decide if you live or die, not the law.

Evil Starts At Its Roots. If an innocent person will become evil in the future, that is not an innocent person.

No Hesitation. Hesitation to kill the guilty will only hurt more people in the future.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Brand The Guilty. As an action, you can present your holy symbol to a creature you can see within 30 feet of you. It must succeed on a Wisdom saving throw (DC 16) or take 4d8 radiant damage and half as much on a successful save.

Wrath Of Justice. As a bonus action, you can present your holy symbol to a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath to Witchy Spells

Unwavering Courage

Starting at 7th level, you and friendly creatures within 20 feet of you can’t be frightened while you are conscious.

At 18th level, the range of this aura increases to 50 feet.

Judge Of Character

Beginning at 15th level, you can cast detect evil and good without expending a spell slot.

Death Sentence

As an action, you can present your holy symbol to a creature that you can see within 30 feet. The target creature must succeed on a WIS saving throw (DC 17) or take 10d10 radiant damage. And take half as much on a successful save. 

After you use this feature, you can’t use it again until you finish a long rest.

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