Base Class: Warlock
Your patron is a dark and twisted being, an ancient lich-priest, found in a forgotten musty tomb. You still think you feel its unblinking third eye watching. Always.
Invocations:
Corpse Sight
Prerequisite: The Lich-Priest Patron
You can cast Augury without using a warlock spell slot. You can't do so again until you finish a long rest.
The Dead Walk
Prerequisite: 7th level, The Lich-Priest Patron
You may cast Animate Dead as a ritual. Undead raised by this ritual add your CHA modifier to their Intelligence score, gain your known armor, weapon, and shield proficiencies. They can also be commanded to equip any equipment they are proficient with and while holding a shield they have turn resistance.. You may only control proficiency bonus minions from this feature at the same time, if you attempt to raise more minions the ritual fails.
The All-Seeing Eye
Prerequisite: 7th level, The Lich-Priest Patron
You can cast Divination without using a warlock spell slot. You can't do so again until you finish a long rest.
One with Undeath
Prerequisite: 9th level, The Lich-Priest Patron
You can cast Commune without using a warlock spell slot. You can't do so again until you finish a long rest.
Expanded Spell List
Your unholy patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Lich-Priest Expanded Spells
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Wisdom in Death
Starting at 1st level, spread the glory of undeath. Add Guidance to your learned cantrips which doesn't count against your cantrips known. You also become proficient in Medium Armor, Shields, and can use a (un)Holy Symbol as a Spellcasting Focus.
Unliving Resolve
Additionally at 1st level, the dead don’t tire, and neither do you. As a Bonus Action you may take on an Undead Nature for 1 minute you are immune to the conditions Exhaustion, Paralyzed, and Poisoned. Taking radiant damage suppresses your Undead Nature. When you first change you can cause each creature of your choice within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. Undead creatures that fail their saving throws are Charmed while non-undead are Frightened until the end of your next turn. Once you use this feature, you cannot use it again until you finish a short or long rest.
Soul Shards
Starting at the 6th level, you learn abilities fueled by souls. You can have a maximum of your proficiency bonus + your charisma modifier (minimum 1) stored soul shards. At the end of a short rest regain one soul shard. Additionally, as a Reaction, when a small or larger creature you can see dies within 30 feet of you regain one soul shard.
As an Action you may crush one or more soul shards to gain one of the following effects:
- 1- by the end of your next turn the next spell cast will be cast two levels higher
- 3- cast Animate Dead using an available spell slot
- 3- cast Bane using an available spell slot
- 3- cast Bestow Curse using an available spell slot
Fear of Death
Starting at the 10th level, share with those that dare attempt to strike you down the agony of death. You may preempt a Death Saving Roll to cast Fear without components, and without concentration. Once you use this feature you cannot use it again until you finish a long rest. Anyone Frightened of you gives you advantage on Death Saving Rolls.
Corpse Explosion
Starting at 14th level, when a small or larger creature is killed by you, on your next turn you may use your action to detonate its corpse. Each creature within 10 feet of the corpse must make a dexterity saving throw against your warlock spell-save DC and take 8d8 necrotic damage on a failed save, or half as much on a successful one. You and your undead minions within the radius take no damage and instead gain your Warlock level in temporary hit-points until you finish a long rest. Once you use this feature, you cannot use it again until you finish a long rest.
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Posted Mar 13, 2021They really need to allow us to delete old versions