Base Class: Ranger
Taking the Huntsman archetype means you have accepted your duty to protect the edges of civilisation. Those who train in the ways of the Huntsman learn special combat techniques as a way to fight the threats their battles may bring.
Apex Predator
At 3rd level, you gain one of the following features of your choice.
Armour Break
Once on each of your turns when you make a weapon attack, you can lower the target creature's armour class by 1 until the start of your next turn.
Cheap Shot
When a creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Prey On The Weak
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Survival Techniques
At 7th level, you gain one of the following features of your choice.
Calculated Consumption
You can eat half the berries produced by goodberry as an action.
Fool Me Once
When a creature hits you with an attack, you gain advantage against all subsequent attacks made by that creature for 4 rounds.
Hunter's Reflexes
Opportunity attacks against you are made with disadvantage.
Multiattack
At 11th level, you gain one of the following features of your choice.
Offensive Whirlwind
You can use your action to make 3 melee attacks against any combination of creatures within your 3 melee attack that are 5 feet of you, with a separate attack roll for each target.
You cannot make more than 3 melee attacks. But you can choose how many times you hit the same creature.
Quickfire
You can use your action to make a total of 4 ranged attacks against any combination of creatures within your 4 ranged attacks that are 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
You cannot fire more than 4 shots. But you can choose how many shot goes into each creature.
Superior Hunter’s Defense
At 15th level, you gain one of the following features of your choice.
Advantageous Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to give them disadvantage on attack, damage and saving throws until the end of your next turn.
Evasion Mastery
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
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