Paladin
Base Class: Paladin

 

Aspect of the Dragon Queen

When you reach 20th level, you gain the ability to transform your divine light into draconic power. Whenever one of your paladin abilities or paladin spells causes a weapon attack you make to deal radiant damage, you may replace that damage type with your choice of acid, cold, fire, lightning, or poison damage. If you do, you add your charisma modifier to the damage roll. Additionally, you gain resistance to that damage type until the start of your next turn. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Scales Spells

PALADIN LEVEL SPELLS
3rd absorb elements, cause fear
5th dragon's breath, alter self
9th elemental weapon, fly 
13th elemental bane, summon elemental
17th infernal calling, hold monster

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Chromatic Smite. Your devotion to dragons is so potent that you can strike with the fury of their own breath. When you hit a creature with a melee weapon attack, you may expend your use of your channel divinity to deal 1d4 each of acid, cold, fire, lightning, and poison damage to the target. When you reach 11th level, the damage die increases to a d6, and at 17th level it increases again to a d8.

Dragon Fear. You invoke the terrible power of Tiamat, striking fear in the hearts of your enemies. As an action, you force each creature of your choice that can see or hear you within 30 feet of to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Aura of Aversion

Starting at 7th level, you constantly emanate a shielding aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

Whenever a creature within your aura takes acid, cold, fire, lightning, or poison damage, you may use a reaction to give each creature of your choice in your aura resistance to that damage type until the end of the current turn.

At 18th level, the range of this aura increases to 30 feet.

Draconic Might

When you reach 15th level, you begin to take on the form of a dragon. You gain a flying speed of 40 feet, as draconic wings extend from your back. Your claws become natural weapons which you can use to make unarmed strikes. If you hit with them, you deal 2d4 + your strength modifier slashing damage plus 1d4 acid, cold, fire, lightning, or poison damage, instead of the normal bludgeoning damage for an unarmed strike. 

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