Base Class: Paladin
Oath of the Grim Hunt
The Oath of the grim hunt is a calling that requires its followers to seek out and destroy the many evils the stalk the mortal realms. Often called Grim knights, or Knight Slayers, these hunters dedicate themselves, body and soul, to hunting down the monstrous, the wicked, and the mutated, destroying them with a burning, merciless prejudice.
Tenets of the Grim Hunt
- Kill the monster, burn the cult: Seek and destroy the monsters that seek to feast on the woes of mortals, and end the lives of their mortal followers.
- Defy the dark ones: Evil persists because it lays seeds. Destroy the foundations of the dark gods power and wipe their names from the histories.
- Be ever prepared: Your enemy never rests, but you must never be unable to answer the call. Abstain from drink, and gluttony. Keep your body strong, and your will unbreakable.
- No mercy for the wicked: Your enemies lack empathy and mercy. Have none and show them none.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Grim Hunt Spells
| Paladin Level | Spells |
|---|---|
| 3rd | hunters mark, faerie fire |
| 5th | see invisibility, hold person |
| 9th | dispel magic, magic circle |
| 13th | locate creature, elemental bane |
| 17th | hold monster, scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Hunt's End: Whenever you hit a creature with a melee attack, and use your divine smite feature, you can use your Channel Divinity to increase the damage dice of the smite to d10's instead of a d8's. If the target is an aberration, fiend, undead, or monstrosity, the die increases to a d12.
You can then re-roll any of the damage dice once.
Merciless Crippling: As an action, you can use your channel divinity to horribly cripple a creature with divine power. Choose a creature within 60ft of you. They must succeed on a wisdom saving throw or have their flying and burrowing speeds are reduced to 0, and their movement speed halved for one minute
Channel Divinity
Hunt's End: Whenever you hit a creature with a melee attack, and use your divine smite feature, you can use your Channel Divinity to increase the damage dice of the smite to d10's instead of a d8's. If the target is an aberration, fiend, undead, or monstrosity, the die increases to a d12.
You can then re-roll any of the damage dice once.
Merciless Crippling: As an action, you can use your channel divinity to horribly cripple a creature with divine power. Choose a creature within 60ft of you. They must succeed on a wisdom saving throw or have their flying and burrowing speeds are reduced to 0, and their movement speed halved for one minute
Beacon of cleansing
Beginning at 7th level, whenever you or a friendly creature within 10 feet of you is under the effects of a spell or other effect that allows it to repeat a saving throw at the end of each of its turns, it can repeat the saving throw at the start of its turn instead, possibly ending the effect early.
At 18th level, the range of this aura increases to 30 feet.
Steel Hide
Starting at 15th level, if you are dealt damage by an attack or spell made by a hostile creature, you may use your reaction to reduce the damage by an amount equal to your paladin level.
Divine Form
At 20th level, as an action you can can take the form of a Planetar Angel for one minute as if under the effects of the shapechange spell. Your new form lacks the Innate Spellcasting and Healing Touch traits, however, you are still able to cast spells or use your healing hands traits as normal. The new form looks like a more divine version of yourself, and the form cannot be dispelled by magic. You are incredibly strong blessed by your divine nature, you are able to carry weight and grapple as if you were two sizes larger.
Once you use this feature, you can't do so again until you finish a long rest.
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