Base Class: Wizard
You have stopped the wizard's normal dependence on the arcane and taken some abilities from druids and clerics, as well as warlocks.
Spirit Shock
Starting at 2nd level when you choose this school, your spells that deal damage remove all temporary hp before dealing damage. Also, 1/8 of the damage your spells damage the target's max hp as well. This is removed on a long rest.
Wildform
Starting at 6th level, you may take an action learnt from druids to partially wildshape into a bear, eagle, or wolf. This ability can be used 2 times before it can be recharged from a long rest.
Wolf: For 1d4 turns, your movement speed is 45 ft.
Bear: For 1d4 turns, you take 20% less damage from nonmagic attacks.
Eagle: For 1d4 turns, you gain a flying speed of 25 ft.
Dark One's Healing
Starting at 10th level, (taking after warlocks of the fiend) whenever you reduce a creature's hit points to 0, you heal hp equal to your level + int +1d6.
Channel Spirituality
Starting at level 14, you gain an ability taken from grave domain clerics. You may take an action once per day to curse a target. For the next 1d4 turns, they are vulnerable to all damage from you and your allies' attacks.
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