Base Class: Sorcerer
Testing
Constellation Spark
The cosmic power within you allows you to tap into the power of the constellation you were born under. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. In addition, choose a constellation for the source of your divine power: Altar, Pegasus Phoenix , Cassiopeia, Andromeda, or Lyra. You learn an additional spell based on that constellation, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known.
|
Constellation |
SPELL |
|---|---|
|
Altar |
Heroism |
|
Pegasus |
Longstrider |
|
Phoenix |
Mage Armor |
|
Cassiopeia |
Command |
|
Andromeda |
Comprehend Language |
|
Lyra |
Charm Person |
Altar
You learn the Heroism spell, but it doesn’t count against your number of sorcerer spells known.
Andromeda
You learn the Comprehend Languages spell, but it doesn’t count against your number of sorcerer spells known.
Cassiopeia
You learn the Command spell, but it doesn’t count against your number of sorcerer spells known.
Lyra
You learn the Charm Person spell, but it doesn’t count against your number of sorcerer spells known.
Pegasus
You learn the Longstrider spell, but it doesn’t count against your number of sorcerer spells known.
Phoenix
You learn the Mage Armor spell, but it doesn’t count against your number of sorcerer spells known.
Galactic Guidance
When you choose this origin at 1st level, you gain the power of the stars infusing your sight with a twilight blessing the stars While you can see the night sky, you gain darkvision with a range of 120 feet. This darkvision can see in colors unlike any form of darkvision. If you already have a source of darkvision, you gain an additional 30 feet of darkvision
Once you hit 3rd level in this class, you gain Expertise in Calligrapher's tools if you don't already have it. Add your Charisma modifier to all Calligrapher's tools
Cartographer Expert
Expertise of Cartographers
Nova Blessing
Starting at 6th level, As a reaction, you can add half your proficiency bonus, rounded down, to any ability check or saving throw you or to a friendly creature you can see within 30 feet of you. You can also use this on a hostile target and lower the ability check or saving throw, but must decide before the DM says whether the roll succeeds or fails. You can use this before or after the outcome of any die that is rolled. The Ability Check you can add half your proficiency bonus is based on your Constellation Spark choice.
You can only use this ability up to your Charisma Modifier (Minimum of One)
| CONSTELLATION | ABILITY |
|---|---|
Altar |
Strength |
Pegasus |
Dexterity |
Phoenix |
Constitution |
Cassiopeia |
Intelligence |
Andromeda |
Wisdom |
Lyra |
Charisma |
Clear as the Night Sky
Starting at 14th level, you can use a bonus action to turn the area around you into a magical darkness spreads from a point you choose within range to fill a 30-foot-radius sphere for ten minutes, if you are incapacitated, you die, or dismiss it as a bonus action. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Only you and creatures of your choice that you can see can see through this darkness without issues and it appears to be a star lit sky of your chosen constellation.
Empyreal Being
You can unleash your cosmic power as a space-warping anomaly. As an action, you can add your Charisma Modifier to all ability checks, saving throws, and damage from spell attacks for 1 hour . Immediately after you disperse the cosmic powers out of you creatures of your choice that are within 30 feet around you must make a Strength saving throw or take 4d10 force damage and be pushed back 30 feet away and knocked prone. they take half as much damage on a successful save and is not pushed back or knocked prone.
You can use this feature only once per long rest unless you use 5 sorcery points to use it again.
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