Warlock
Base Class: Warlock

A being hidden and condemned by the world. From the celestial's world down to lowest layers of the underworld. Feared and revered it brought all of the underworld to seal it. Even knowledge of it allowed individuals to form pacts with it and rampage through the land its knowledge was hidden by the those deemed trustworthy in hidden place. This being was once a Celestial being who broke all taboos and absorbed the powers of a forbidden object the materialization off all seven deadly sins and became an outcast condemned to live in the demon's world but was then sealed by the demons themselves but those who manage to discover its existence and form a pact with it will gain tremendous power. The Sinner rarely asks for favors of the patron although a warlock may request to gain a temporary boost in strength but must in return offer their life force for more of its power.  Those who form a pact with it slowly go mad as they absorb more of the sins power. This leads them to The Sinners end goal to create power vessels that will allow it to enter our world and destroy the celestial who condemned it and all who worship them in the world. Many vessels die from the pressure of hosting The Sinner's full power so it searches for the ultimate vessel that will be able to permanent hold. The power its gives you and the few favors it may ask of you are all to make you an even stronger vessel.

Expanded Spell List

The Sinner lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

SInner Expanded Spells
Spell Level Spells

1st

burning hands, command 

2nd

blindness/deafness, darkness, misty step

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Dark One’s Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

Strength of the weaker sins

When warlocks make pacts with the sinner they begin to absorb the powers of sin and the first sins they absorb are Lust and Gluttony. Each sin allows a warlock increase one ability score of the their choosing as well as an ability tied to it. The sin of lust, a sin of unbridled desire, it gives the ability lust boost where twice every short rest you can add an extra d6 to any roll or saving throw. This ability scales with level at 5th level you add a d8 rather than a d6, at 10th level you add d10 rather than a d8, and at 15th level you add a d12 rather than a d10. The sin of gluttony, a sin of overindulgence, it gives the ability true gluttony allowing a warlock to take 3 extra actions as bonus actions once every long rest.

Bargain of eternal sin

By making a deal with The Sinner you can use all warlock features including ones you haven't unlocked yet infinitely for 3 minutes as well as making all creatures with a challenge rating less than 1/4 frighted but after those 3 minutes end you're hit points are set to 1 and you're prone this can only be done once per long rest.

Dark One’s Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Strength of the dangerous sins

When warlocks who've made pacts with the sinner become stronger they absorb more dangerous sins and the second set of sins they absorb are Greed and Sloth. Each sin allows a warlock increase one ability score of the their choosing as well as an ability tied to it. The sin of Greed, A sin of material desire, it gives you the action greed theft which allows you to take a creatures item or spell twice per short rest. The sin of  Sloth, A sin of Irresponsibility, it gives you access to the action sloth rest which allows you to instantly feel the effects of a short rest without taking one it can only be used twice per long rest .

Sinner's Resilience

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Strength of the lethal sins

As warlocks who've made pacts with the sinner gain more power they absorb even more dangerous sins and the third set of sins they absorb are envy and wrath.  Each sin allows a warlock increase one ability score of the their choosing as well as an ability tied to it. The sin of Envy,  A sin of resentful covetousness, it allows you to take the action envy replica which allows you to become a complete copy of any person or creature you've seen before. You can maintain this form for an hour unless you reach zero health in which case you revert back to your normal state at half health, you can also cancel this action as a bonus action. The sin of Wrath,  A sin of uncontrollable violence, it grants access to the ability wrath charge which allows you to enter a state of wrath as a bonus action for 3 minutes and while in this state all attacks are critical and you gain advantage all strength throws and saves you can enter this form twice per short rest.

Hurl Through Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Power of the original sin

When warlocks are able to bring out the most power from their pacts they are able to finally absorb the original sin of pride. The sin pride allows a warlock to increase one ability score of  their choosing as well as an ability tied to it. The sin of pride, a sin corrupt selfishness, It produces the ability pride mode which is an ability that last for 5 minutes and can be used twice per long rest. When in pride mode you have two options for what you can do for the turn; The first option is called overpowering pride which makes of ability checks critical as well as make one action act as bonus action while its active and the other option is called untouchable pride which allows the user to become immune to all damage while its active. 

Bargain of sin

Now with a greater grasp of the sinners power you are able to pull out more power from the sinner at the cost of life force without leaving yourself out to die once your done. Now you can use your sin abilities after using up all charges but each time you do so you lose 20 health.

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