Rogue
Base Class: Rogue

You don't try to stand out, nor hide in the shadows. You stick to your mobility and talent to carry you through combat. This archetype generally lends itself to those willing to lead while still protecting themselves.

The Breakneck excels in fighting with two weapons and using mobility to its advantage.

Unarmored Defense

Starting at 3rd level, you gain the ability to use your agility and wit to aid you in combat. When not wearing armor or using a shield, you now gain an Unarmored AC of 10+Dexterity Mod+Charisma Mod.

Paired Weaponry

When you choose this archetype at 3rd level, you now can choose to use two weapons in one attack assuming they're the same type of weapon and have the light property.

Backstab

Starting at 9th level, you are able to catch your opponent off guard while they aren't looking. When an opponent isn't facing you, your weapon attacks deal maximum damage. This effect also applies when surprise attacking an enemy in combat. However, his ability does not apply to sneak attack damage.

Sharpened Reflexes

You can react to attacks coming at you with more ease. Staring at 13th level you can use your reaction as a dodge a number of times equal to your charisma modifier.

Additionally, getting up after being knocked prone no longer costs movement for you, and you add half of your proficiency modifier for initiative rolls.

Recall

Beginning at 13th level, you gain a special connection to any weapon you use. As a bonus action, you gain the ability to regain expended thrown weapons or ammunition. You can recall an amount of ammunition up to your charisma modifier when using this ability.

This happens by the item(s) being recalled dissolving where they are and reappearing on your person.

Swift Death

Once you reach 17th level, you become incredibly proficient at attacking on the run. When you use your cunning action to dash, you can gain advantage on your attack(s) for that round. Along with that, you're able to add your expertise modifier to your sneak attack.

Additionally, your movement no longer provokes opportunity attacks.

This ability is able to be used once per long rest.

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