Wizard
Base Class: Wizard

The School of Twilight is the study of dualities of Light and Darkness as well as Waking and Sleep. These wizards reside in a realm between the two. They heavily inquire into the nature of the relationship between the two and how to bend and control it.  Wizards who study the School of Twilight tend to find themselves a sort of duality themselves. They are paranoid yet confident. They can be Fearful yet also brave. They are viewed as Wise but foolish. They'll appear to be Fickle yet behave fiercely loyal. Others may view them as flaky yet when the time comes their will is as strong as steel. 

Twilight's Blessing

Beginning when you select this school at 2nd level, When taking a non-magical long rest you can spend it copying spells into your spellbook and still gain its benefits. 

Mantle of Twilight

Beginning at the 2nd level, you learn to manipulate darkness in the world around you. When you are in dark or dimly lit spaces you can use your action to become wreathed in the darkness of the surrounding area forming a protective barrier. This barrier adds a bonus to your AC equal to your Intelligence modifier. The bonus is loss upon entering a well-lit area or if you come into contact with a source of magical or nonmagical light. Darkness created by magical means does not activate this benefit.

Twilit Corridor

Starting at 6th level, when inside of an uninterrupted dimly lit or dark area you can use a bonus action to warp up to 60ft away to an unoccupied space. This effect is instantaneous and does not activate an attack of opportunity. When moving this way while within 5 ft of any hostile creature they must make a Constitution saving throw or suffer the Blindness effect for 1 minute. At the end of each of its turns, it may make another Constitution saving throw. On a success, it regains its sight. You can use this feature a number of times equal to your Intelligence modifier. 

Twilit Double

Beginning at 10th level, you gain the ability to mold the darkness around you into a double of yourself. It has an AC equal to yours and half of your current hit points. While active this has movement equal to you however cannot move more than 30 ft away and cannot enter an area brighter than dimly lit and is instantly destroyed by bright light sources. When destroyed in this way it cannot be summoned again until you have taken a short rest. 

When manifested this double is capable of taking on the burden of concentration for your concentration spells. It can only hold on to one concentration spell at a time and you cannot cast a second while it is holding onto one. However, while it manages the concentration for a spell any attacks made on you will no longer trigger a constitution saving throw nor disrupt your concentration. However, if you are unconscious or dead the effects of the spell immediately end. The double is unable to make attacks but it can take its action to interact with objects. Attacks made against it have disadvantage, unless hit with a source of light. 

 

Twilight's Embrace

Starting at 14th level, you can use an action to manipulate the shadows around you and make it difficult for those who wish you harm, to traverse it. Those who aid you will be granted protection from harm as well. This effect lasts for 1 minute or until dispelled by magical or certain non-magical means. Hostiles creatures carrying sources of light will be immune to this effect. 

 

You can use this feature a number of times equal to your Intelligence modifier. 

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3/15/2021 7:11:49 PM
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