Base Class: Cleric
Clerics of the revelry domain are not all flowers and rainbows. The revelry domain does include romantic love, but it also includes lust, passion, desire, and more physical things like wines and poisons.
Gods of the Revelry domain can be gods of love (Aphrodite, Cupid, Sune), gods of lust and pleasure (Chaav, Lastai, Qetesh), or gods of affliction, passion, and battle (Ares, Dionysus, Pharika, Sirrion).
Unlike other clerics, Revelry Domain clerics use Charisma as their spellcasting modifier instead of Wisdom.
Restriction: Fey Only
Only races with the Fey creature type or the Fey Ancestry trait (Centaurs, Elves, Half-Elves, Satyrs, and the new UA Fairy, Hexblood, and Hobgoblin of the Feywild) can follow the Revelry Domain. The revelry domain fills a particular niche in fey society and culture.
Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM’s setting or your DM’s version of the Realms.
Domain Spells
You gain domain spells at the cleric levels listed in the Revelry Domain Spells table. See the Divine Domain class feature for how domain spells work. Additionally, any domain spell that deals fire damage deal poison damage instead.
Revelry Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with brewer's supplies and one instrument or gaming set of your choice. Either of which can be used as a spellcasting focus.
Persuasive Words
At 1st level, you gain proficiency in Persuasion. Your proficiency bonus is doubled for checks made with that skill. Additionally, once per day, you can choose to treat any roll made on a persuasion check as a natural 20.
Channel Divinity: Revoke Toxin
Starting at 2nd level, you can use your Channel Divinity to release your inner toxins in powerful waves that afflict your enemies and make yourself feel better.
As an action, you can choose to take an amount up to or equal to your cleric level of d6s of poison damage. All creatures within 5 feet of you take the same amount of damage and become poisoned. For 10 minutes, you gain the following benefits:
- You temporarily gain vulnerability to poison damage and disadvantage on constitution saves against the poisoned condition.
- You gain advantage on all ability checks except constitution.
- You gain disadvantage on constitution checks.
- You gain a +10 to speed.
Once you use this feature, you can't use it again until you finish a long rest.
Being of Wine
Starting at 6th level, your life of wine grants you special abilities:
- You gain resistance to poison damage.
- You gain advantage against being poisoned.
Your Channel Divinity: Revoke Toxin still temporarily imposes vulnerability and disadvantage, despite this feature.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the afflicting power of wine. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Improved Being of Wine
At 17th level, your blessed affinity with wine and poisons becomes more powerful:
- You gain immunity to poison damage and the poisoned condition.
- When you take poison damage, you heal for the amount instead.
Your Channel Divinity: Revoke Toxin still temporarily imposes vulnerability and disadvantage, despite this feature.
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