Monk
Base Class: Monk

Not all monks have the luck of finding a mentor or monastery, some roam the wilds, becoming their own teachers, these are the Wayless monks. The monks of the Way of the Wayless tend to be hermits, who practice and train by themselves, becoming masterless masters. Though they lose out on being part of a monastery and don't learn any secrets from them, they hone their skills.

Though monks of this philosophy don't communicate with others or share their knowledge, they all learn the same arts. An encounter with another Wayless might feel odd, almost like deja vu. The Ki these monks give off is of a wild nature which they can recognize each other by. Not feral, some may be quite civilized, but even so, they are hermits for a reason.

Ki Stance

Starting at 6th level, you begin mastering a set of stances. At the start of each of your turns, you can spend a Ki Point to choose a stance to take until the start of your next turn, once you have used a stance, you can't take it on your next turn. You gain more options at higher levels.


Fists of Fury (6th level) Your attacks gain a +2 bonus to attack rolls. In addition, when you are struck with an attack, you can spend a Ki Point to use your reaction to retaliate with an attack.


On Light Feet (6th level) You can move an extra 15 feet. In addition, you gain an additional effect to Step of the Wind depending on which option you use.

When you take the Dash Action using Step of the Wind, attacks of opportunity are made at disadvantage.

When you take the Disengage Action using Step of the Wind, you can make one melee attack before you move.


Hoard Breaker (9th level) When you use Flurry of Blows, you can attack two more times, but the two extra attacks must be against different creatures.


Wall of Steel (9th level) You become unable to be moved against your will, can't be made prone, and gain advantage on Strength saving throws.


Perfect Defense (12th level) All damage you take is reduced by a number of points equal to half your Monk level, rounded up.


Hardened Soul (12th level) You gain advantage on Wisdom and Charisma saving throws made to resist being charmed, frightened, or possessed.


Empower Strikes (15th level) You add a 1d6 force damage to your first attack. You can spend an additional Ki Point to make all following attacks deal an additional 1d6 force damage.


Pureness of Body (15th level) You gain +1 to all saving throws, and Constitution saving throws are made at advantage.

Ki Lock

At 11th level, your Ki can attack the nervous system of a creature more aggressively. When a creature fails their saving throw against your Stunning Strike, you can spend an additional Ki Point to paralyze them instead of stunning them. One you use this feature, you must finish a long rest before you can do so again.

Fists of Ki

Your Ki has made your fists stronger than any weapon you could ever need. At 17th level, you gain a permanent +1 bonus to attack and damage rolls with your Unarmed Strikes, and your Martial Arts die becomes a d12. In addition, you can add your Wisdom modifier to the damage of one attack on each of your turns.

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