Druid
Base Class: Druid

Death and decay are as much part of nature as is birth and life. For the new to awaken in the world, the old must pass away. Although many druids champion life and a healthy wild, a few darkened souls embrace nature’s darker side, immersing themselves in the grim necessity that plays just as an important part in the natural cycle as does birth. Like other druids, they fiercely protect the spirits and the wild from harm, but they use nature’s darkest elements as weapons against their enemies.

Circle Spells

2nd-level Circle of Shadows feature

Your mystical connection to the darkest sides of nature grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Shadow Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Shadows Spells

Blighted Form

2nd-level Circle of Shadows feature

You gain darkvision out to 60ft if you do not already have it.

As a bonus action, you can expend a use of your Wild Shape feature to take on a Blighted form, rather than transforming into a beast. While in your Blighted form, you retain your game statistics, taking on a form that is that of either a humanoid beast hybrid, some look undead while others look as if made from darkness given flesh, you otherwise determine the Form's appearance. You also gain the following benefits:

  • You gain temporary hit points equal to 1d10 + your druid level.
  • Once during each of your turns, when you hit a creature with an attack, you can inflict additional necrotic damage equal to your PB + half your druid level (rounded down).
  • While in dim light or darkness, you can take the Hide action as a bonus action.

Shadow Pack

6th-level Circle of Shadows feature

As an bonus action on your turn, while in your Blighted form you can cast mirror image spell as if your had it prepared as a druid spell. These Duplicates are made of shadowstuff, a quasi real material from the shadowfell, allowing them to harm your prey. You can make one additional attack when you take the attack action for each duplicate you have while this effect is active, these additional attacks deal psychic damage in place of the normal damage type of the attack used.

 You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Shadow Beast

10th-level Circle of Shadows feature

Your connection to the dark elements of nature grows all the stronger connecting you to the nature of the shadowfell. While in your Blighted form you gain the following benefits in addition to your normal benefits:

  • You become immune to poison damage, the poison condition, and resistant to fire, lightning, cold, and acid damage.
  • You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
  • You can, as a reaction, to unleash a swarm of phantasmal locus like creatures, each creature within 5 feet of you must make a Dexterity saving throw. It takes 2d10 necrotic damage on a failed save, or half as much damage on a successful one.

 

Shadow Predator

14th-level Circle of Shadows feature

While in your Blighted Form, you become partially incorporeal, giving you resistance to necrotic, bludgeoning, piercing, and slashing damage. You can also can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.

Previous Versions

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