Base Class: Cleric
step on me demon mommy
Bonus Proficiency
When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons and heavy armor
Enticing strikes
Once per turn when you hit a humanoid, monstrosity, giant, fey, or fiend with a melee attack you can force it to make a wisdom saving throw. If it fails the creature is charmed by you, creatures with a CR higher than your cleric level automatically pass this save. the creature makes another saving throw at the end of each of its turns ending the effect on a successful save.
Object of desire
All armor you wear is treated as if it were glamoured. You chose the appearance of the armor and clothing you wear including its color, material, and shape.how ever the armor retains its bulk and weight. the changes are strictly cosmetic.
You gain proficiency in persuasion if you don’t already have it and You can use your wisdom modifier in place of charisma when making a persuasion or deception skill check.
Channel Divinity: Slave to Desire
Starting at 2nd level, the cleric can use Channel Divinity to enslave other creatures.
As an action you touch a humanoid creature and force it to make a charisma saving throw. if the target fails it is under your control for 24 hours. the creature repeats its saving throw every 24 hours unless you expend another use of your channel divinity to maintain your hold on it. The amount of creatures you can affect with this ability at one time is dependent on how many maximum charges of channel divinity you have. when you gain this ability you can use it on creatures up to CR 1/4. At level 5 use the destroy undead table to determine if you can control a creature.
If the creature has the multi attack feature it loses it while under your control and it cannot concentrate on spells due to its stuporus state of mind. In combat the creature takes its turn directly after your turn.
Sadistic Strife
Starting at 6th level you gain advantage on all attack rolls against charmed creatures. In addition creatures you've charmed have disadvantage on their saving throws against spells you cast.
Touch of Hellfire
At 8th level, the cleric gains the ability to infuse his or her weapon strikes with hellfire. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 fire damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
Soul Stealer
Starting at 17th level, when a creature that is charmed by you or that is under the control of your slave to desire feature dies you gain temporary hit points equal to the creatures CR. temporary hit points from this feature stack with each other but these temporary hit points do not stack with temporary hit points from other sources.
in addition as a bonus action you can chose to sacrifice any number of creatures under the effects of your slave to desire ability. The next melee attack you hit with deals an additional 1d4 times the total CR of all creatures sacrificed in this way.
Previous Versions
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3/26/2021 4:07:35 AM
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0.5
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Coming Soon
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