Sorcerer
Base Class: Sorcerer

You are able to manipulate the blood of others and yourself, as your innate magic comes from ancient and potent ritual magics. Perhaps your ancestors have made blood rite pacts with powerful devils, or worshipped a pantheon of elder blood gods, either way, you have the ability control the blood that runs within the veins of creatures. 

Arcane Blood

At 1st level, you find the magical properties of your blood can be used in different magical applications. If a spell requires material components, you may take damage equal to twice the spell's level instead of using the material costs for the spells.

Hemomancy

As magic flows through your body, you gain control over the blood of others and yourself. At 1st level, you gain access to Hemomancy spells. 

You cast Hemomancy spells by using Sorcery Points equal the spell's level and taking damage equal to twice the spell's level. You must have access to spell slots equal to the level of the spell to cast the spell using Hemomancy.

  • Cantrip- Blood Flare
  • 1st level- Sanguine Bond
  • 2nd level- Grasp of Gore
  • 3rd level- Frigid Veins
  • 4th level- Boiling Ichor
  • 5th level- Hemomantic Sundering

Anemic Force

At 6th level, your Hemomancy makes more of an impact. When you cast a Hemomancy spell, you may spend an additional sorcery point and 2 hit points to deal additional force damage with your damaging Hemomancy spells equal to your Charisma modifier or restore additional hit points equal to your Charisma modifier with your healing Hemomancy spells.

Advanced Hemomancy

At 14th level, you gain the ability to cast more advanced Hemomancy spells.

  • 6th- Summon Blood Golem
  • 7th- Hemomantic Surge
  • 8th- Drown in Blood

Hemomancy Mastery

At 18th level, you have gained the ability to unleash your Hemomancy with sheer power. You now can cast Hemomancy spells without the requirement of hit points and whenever you cast a Hemomancy spell, you gain hit points equal to twice the spell's level.

Previous Versions

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