Base Class: Monk
This subclass allows a Monk to add additional damage based on a chosen element to their strikes after spending Ki points to do so. At level 17, a monk following this path is able to harness all four elements, and is able to produce additional effects based on the chosen element to imbue in their attacks. This subclass adds bonus damage and effects to unarmed strikes, allowing for an intigration of elemental powers into a melee combat style that monks are known for.
Elemental Basics
Level 3: One following this discipline obtains the ability to harness the powers of the four elements at a basic understanding, giving access to the cantrips Gust, Produce Flame, Shape Water, and Mold Earth if they do not know them already.
Elemental Fist
Level 3/6/11/17: One gains control over one of the elements(Fire/Water/Air/Earth), being able to imbue the power of the element into your Unarmed Strikes. Choose an element starting at level 3, and a new element each at levels 6, 11 and 17.
Spend 1 Ki point to imbue the power of the chosen element into yourself, adding additional damage and effects based on the chosen element and your Monk Level. The power of the elements can be added when choosing to make an Unarmed Strike at any point in your turn, lasting until the end of it, so it can be used alongside an Action, Bonus Action and Reaction. Consult your DM for additional sub elements to be used, and changed damage type or property effect damage.
|
Element Type |
Sub Element |
Damage Die (3/6/11/17) |
Damage Type |
Property |
Property Effect |
|
Fire |
Fire |
1d6 / 1d8 / 1d10 / 1d12 |
Fire |
Set on fire |
1d6 Added damage |
|
Lightning |
1d6 / 1d8 / 1d10 / 1d12 |
Lightning |
Knockback / Shock |
10 feet / Incapacitated |
|
|
Water |
Water |
1d6 / 1d8 / 1d10 / 1d12 |
Bludgeoning |
Knockback / Drench |
10 feet / Exhaustion level 2 |
|
Ice |
1d6 / 1d8 / 1d10 / 1d12 |
Cold |
Knockdown / Slow |
Prone / Exhaustion level 2 |
|
|
Acid |
1d6 / 1d8 / 1d10 / 1d12 |
Acid |
Corrode |
1d6 Added damage |
|
|
Poison |
1d6 / 1d8 / 1d10 / 1d12 |
Poison |
Sickening / Poisoning |
1d6 Added damage |
|
|
Air |
Air |
1d6 / 1d8 / 1d10 / 1d12 |
Bludgeoning |
Knockback / Knockdown / Blow out |
10 feet / Prone / Extinguish fires |
|
Thunder |
1d6 / 1d8 / 1d10 / 1d12 |
Thunder |
Knockback / Deafen |
10 feet / Deafened |
|
|
Earth |
Earth |
1d6 / 1d8 / 1d10 / 1d12 |
Bludgeoning |
Knockback / Knockdown / Rough terrain |
10 feet / Prone / Exhaustion level 2 |
|
Sand |
1d6 / 1d8 / 1d10 / 1d12 |
Bludgeoning |
Blind |
Fist of the Air Element
Enables the usage of Air Fist and Thunder Fist, for 1 Ki point. It can be activated alongside any Action, Bonus Action or Reaction.
Fist of the Earth Element
Enables the usage of Earth Fist and Sand Fist, for 1 Ki point. It can be activated alongside any Action, Bonus Action or Reaction.
Fist of the Fire Element
Enables the usage of Fire Fist and Lightning Fist, for 1 Ki point. It can be activated alongside any Action, Bonus Action or Reaction.
Fist of the Water Element
Enables the usage of Water Fist, Ice Fist, Acid Fist and Poison Fist, for 1 Ki point. It can be activated alongside any Action, Bonus Action or Reaction.
Elemental Property
Level 6: Allows you to add the property effect from the table above to your elemental attack by spending 1 additional Ki point. You can spend additional Ki points to increase the damage of an elemental attack using the Elemental Damage die, depending on your Monk Level. Additionally, when an elemental fist is active, you become resistant to the effects of element coating your body at the point you choose to apply the Elemental Fist on.
|
Monk Levels |
Maximum Ki points for a Spell |
|
6-8 |
1 |
|
9-12 |
2 |
|
13-16 |
3 |
|
17-20 |
4 |
Extended Reach
Level 11: Becoming ever more proficient in using your elemental powers, you can spend Ki points to increase the reach of your Unarmed Strikes by 5 feet per Ki point spent for the rest of your turn, up to a maximum of 30 feet. Can only be used alongside your Action or Bonus Action, not as a Reaction. If used outside of combat, you can extend your reach for grabbing, or use it to lift yourself off the ground, at the cost of the same number of Ki points. Objects may not be resistant to the Elemental Type, however, so they may break.
Body of the Elements
Level 17: You become proficient in handling any of the four elements with your body, allowing you to cast an Investiture spell for 4 Ki points. All of the following are added to your list of known spells, but each spell can only be used twice per long rest, and not at the same time: Investiture of Flame, Investiture of Ice, Investiture of Stone, and Investiture of Wind.
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