Base Class: Barbarian
While your rage burns deep in your body, causing your mind to be drawn to war and conflict, a Warmonger can find clarity of mind in the thick of battle. Fighting gives you physical strength that others can only hope acquire, and mental fortitude that can rival even a Paladin. This subclass allows the player use larger weapons in order to two weapon fight, similar to the of the dual wielder feat, but you can eventually use a two-handed weapon as one of the two allowing for higher damage. You are also a knowledge person in the way of combat, rallying your allies near you, and allowing you to be persuasive in the ways of war.
Bonus Proficiencies
Upon choosing this Primal Path at 3rd lvl You gain proficiency in persuasion
Dual Wielding
Through sheer physical prowess, you are able to fight with two weapons unhindered. You ignore the light property of weapons when two weapon fighting, and attacks from both weapons benefit from your rage bonus. At 10th lvl the weapon held in your primary hand can be a Greataxe, Great-sword, or a Maul.
Thunderous Rally
At 10th lvl those that follow you into battle are inspired by your fervor. Whenever you Rage you can choose a number of creatures within 20ft of you, equal to your Charisma modifier. These creatures gain a bonus to damage with melee weapons equal to half your proficiency bonus (rounded down) and any bludgeoning, piercing or slashing damage they receive is reduced by your proficiency bonus.
War Tactics
You are an expert when it comes to battlefield planning and combat. At 10th lvl, whenever you make a persuasion or deception check to influence planning, or the flow battle in some way, you have advantage on the check. Furthermore, you add you proficiency bonus twice in this instance if you are proficient with such skill.
Relentless Battle
Starting at 14th level, your countless battles have taught you how to ignore threatening presences, and carve forward in the heat of battle. At the beginning of each of your turns, if you are already raging, your rage damage bonus increases by +2, up to a maximum of 1+ your Strength modifier. Furthermore, while raging, you are immune to poison damage and you cannot be frightened.
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