Barbarian
Base Class: Barbarian

Hyperion has seen your accolades on the battlefield and has chosen you as one of his champions. If you continue on this path and impress Hyperion until the day you valiantly die in battle, you will be rewarded with strength and power. Though should you sway from this path or show weakness you will be stripped of everything and never gain access to Valhalla. 

War God's Wrath

Starting when you choose this path at 3rd level, you gain rage points equal to your Strength modifier (minimum of one) that you can only spend whilst raging. You gain one rage point whenever you score a Critical Hit and recover all rage points on a long rest.

Furious Rage

With the fury of the Gods pulsing through your veins you can choose to enter a furious rage at any point during your rage on your turn. On each turn after you enter a furious rage you can make one weapon attack as a bonus action. When your rage ends you gain a point of exhaustion.

At 6th level your body is used to the extra strain and you no longer gain a point of exhaustion when your rage ends.

Enraged Regeneration

You enjoy the thrill of the fight so much that to some it almost looks as if the longer you fight the stronger you get. Whilst raging you can spend rage points to heal hit-points equal to your barbarian level per rage point spent.

War Machine

Starting at 6th level you are starting to show promise as one of Tyr's champions and he grants you access to more of his power. You gain new features on which to spend your rage points. 

         Deep Wounds - You attempt to rupture an enemies flesh. You spend a rage point then make a weapon attack against a creature within reach. If it hits, then any other attacks you make against this creature score a Critical Hit on a 19 or 20. Each subsequent use of this ability lowers that number by one.

         Overpower - You attempt to use brute strength to overpower your enemy. You can spend a rage point and make an attack against a creature within reach. On a hit, that enemy must make a strength saving throw, if it fails it is knocked prone. The DC is 8 + your strength modifier + your proficiency bonus

Furious Rage

With the fury of the Gods pulsing through your veins you can choose to enter a furious rage at any point during your rage on your turn. On each turn after you enter a furious rage you can make one weapon attack as a bonus action. When your rage ends you gain a point of exhaustion.

At 6th level your body is used to the extra strain and you no longer gain a point of exhaustion when your rage ends. 

Champion of Hyperion

Starting at 10th level your loyalty to Hyperion and your prowess on the battlefield have not gone unnoticed as you are starting to fulfil your potential. You gain access to even more ways to spend your rage points.

         Fear of God - Your sheer presence backed with the fury of the gods is enough to intimidate even the largest of foes. You can spend one rage point whenever you or an ally you can see within 10ft makes an intimidation check. The check is then made with advantage and you roll a d8 and add the result to the total.

        Adrenaline Rush - The prospect of battle excites you as you chase down your enemies as if you're killing for sport. As a bonus action you can spend a rage point to increase your movement speed by 10ft for the rest of the fight and you can Dash as a bonus action.

Pride of Valhalla

Starting at 14th level Hyperion will not let you falter as long as you are willing to fight for him. Whenever you succeed on your save using the Relentless Rage feature, a Valkyrie appears and brings you back to your feet for a chance to finish the fight. You can expend up to three of your hit-dice to immediately restore hit-points.

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