Barbarian
Base Class: Barbarian

Possessed by a Demon in a time of weakness you now find yourself Host to another entity, one of evil nature. Using this Dark Entity's abilities to your advantage you have come to make these powers your own and use them for your own needs.

Anti-Magic Blade

You have learned to channel this Dark "Anti-Magic" into your Blade. At 3rd level when you adopt this path, you gain the ability to ignore Magically Increased AC, you ignore the added AC from spells such as Shield

Demon Cloak

At 3rd level, when you adopt this path, you find your Anti-Magic begins to flow throughout your body whenever you Rage. You must make or acquire a Weapon for you to focus your Demons Anti-Magic. At your option, you also gain minor physical attributes that are reminiscent of the Demon Residing inside of you. For example, your pupils might become more slit-like, when you Rage you might find horns of Anti-Magic sprout from your head, or your teeth become pointed and razor-sharp.

Amon

While raging, you have resistance to all damage except psychic damage. The essence of the Demon Prince Amon flows through your veins, allowing you to kneel to none.

Ishtar

While you are raging and aren't wearing heavy armor, your walking speed increases by 15 feet. The spirit of the Demon Lord Ishtar makes you extraordinarily swift.

Satan

While you’re raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The Essense of the Demon King Satan makes you a leader.

Sekhmet

While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the Arch Demon Sekhmet empowers your leaps.

Zennon

While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The Essence of the Demon Knight Zennon turns you into an unnatural predator who can weave through the fray with ease.

Dark Gift

At 6th level, you gain a dark and sinister anti-magical benefit based on the Demon within your body. You can choose the same Demon you chose at 3rd level or a different one, gifting the powers of the newly chosen Demon to your Current.

Amon

You gain the Dark Wings of the Demon Prince Amon. While raging, you have a flying speed equal to your current walking speed.

Ishtar

You gain the hunting sensibilities of the Demon Ishtar. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace).

Satan

You gain the might of the Demon King Satan. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.

Sekhmet

You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The Demon Sekhmet hones your survival instincts.

Zennon

Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The Demon Zennon gifts you with a dark stale wind.

Ant-Magic Touch

At 10th level, you can touch or attack a target with your blade and cast the Dispel Magic spell 3 times a day. When you do so, your blade is enveloped in a black substance similar to when you rage.

Demons Final Teachings

At 14th level, you gain a Dark Anti-Magical benefit based on which Demons ability you want to gift to the one Dwelling within you. You can choose the same Demon you originally chose, or feed it the skills of a new one.

Amon

Amon engrains a skill unknown to you within your mind. By Pushing and Condensing your overwhelming levels of Anti-Magic to the edges of your blade you can now cause it to increase massively in size for a short period of time. 2 Times per long rest you can spend an action to use the Demon Princes technique [Tooltip Not Found]

Ishtar

While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.

Satan

The Demon King Satan blesses you while you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.

Sekhhmet

While you’re raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.

Zennon

While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.

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