Paladin
Base Class: Paladin

you hold an oath held to help and heal those who need you.the oath varies from order to order but in general it is something like this.

know and teach 

I must respect all that we know of the body and, teach all those who follow me the secrets.

cure 

I shall cure the sick in any way possible but never harm then in the process.better yet I shall prevent illness for prevention is the best cure.

understanding 

I must not forget that medicine is art and science and that i must give warmth and understanding to the patient.one can not forget they treat not the illness but the patient and that patient is a person.I must remember that I too am a person.

truth

I shall not ever tell a patient a lie and must remain humble if i know not.

privacy

I must remember that the patient allowed to cure them not tell the world of them.

 

 

channel divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

protect the patient 

You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

doctor´s cure 

You can use your channel divinity to enhance your great cures.as part of using lay on hands you can reduce the number of points you expend by your level.in addition,afterwards the effected creature has advantage on the next save they make.

 

aura of curing

Starting at 7th level,your presence allows for easier healing.Creatures within 10ft you can as an action expend any number of hit dice.When they do so,they roll the expended hit dice and regain hit points equal to the total. Alternatively, they can trade healing 10 hp to cure themselfs from a single disease or neutralize one poison affecting them.They can cure multiple diseases and neutralize multiple poisons with a single use of this action expending healing separately for each one.

At 18th level, the range of this aura increases to 30 feet.

medical juggernaut

Starting at 15th level, your expertise in medical studies allows you to survive and resist powerful effects.Whenever you make a saving throw,you can expend a spell slot adding 2d4 for every level of the spell slot expended.In addition, you can remove a single condition from a creature within 5 ft (including yourself) of you as an action.

master of healing

At 20th level, you become an paragon healing power,which gives you two benefits: 

.whenever you heal a creature or remove a disease,poison, or condition you can heal the affected creature an extra 1d6 hit points 

.you can use the condition removing action from medical juggernaut as a bonus action 

 

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