Base Class: Paladin
Paladin of this oath journey to seek out the oldest texts and stories of their faith, be it tattered scrolls and tomes, fragments of ancient stone carvings, or maintained oral traditions from cultures spanning through history.
Tenants:
Be a Paragon of the Faith: Bring succor to the innocent, and Wrath upon the Wicked.
Seek the Truth of the Faith: Seek out the oldest texts and truths, and be a guide for others to follow.
The other 2 tenants will remain a mystery to the player, and are at the DM's discretion based on the setting and Religious order followed. These remaining oaths are still expected to be upheld and it is part of the Paladin's journey to uncover them.
Aura of Compulsion
Your presence is felt in a room, and it is imposing. While the words you speak are truth not all those around may wish to hear it
Creatures within 10 feet of you are treated as being 1 step friendlier towards the paladin for purposes of Diplomacy. Creatures within the radius gain advantage on Insight Checks made against the Paladin, and the Paladin gains disadvantage on deception checks, while gaining Advantage on Intimidation Checks made against creatures in the Radius while speaking on matters in which you believe are truth.
at 18th level creatures Intimidated by this effect gain the frightened condition for 1 minute.
Lost Secrets
Upon reaching 15th Level the Paladin has uncovered another truth of their faith and receives a boon as such.
The Paladin is considered to always be under the effects of the Heroism spell, and treats their Charisma Modifier as per the spells effect.
Truth of Faith
Your Melee attacks now deal 2d6 Radiant Damage in addition to all other damage sources against Evil or Chaotic Creatures. In addition any Chaotic or Evil Outsider hit by a successful melee attack must made a Charisma Saving throw against the Paladins Spell DC. on a failed save the Target is Banished as per the spell Banishment. on a successful save the Target is not banished and immune to the Banishing effect of this feature for 10 hours
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Meal-time Prayer: Through Prayer the Paladin may call upon their god to bless the meals and rest of their allies. During a short or long rest the allies may, if they expend Hit Dice to regain Hit Points they may re-roll any Hit Dice that come up as less than half the dices. This effect does not apply to the Paladin themselves.
Invoke Fear: The Paladin as an action causes all Hostile Creatures in a 30ft diameter centered on the Paladin to make a Charisma Saving throw against the Paladin's spell DC. on a failed roll a creature suffers from the Frightened Condition for 1 minute, on a successful save a creature gains the Stunned condition for 1 round
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
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