Base Class: Barbarian
Úlfhéðnar are a fundamental part of Norse culture. They are known as Óðinn's special warriors, and elite Viking forces. They are metaphorically associated with wolf pelts (in contrast to regular Berserkir who are associated with bear pelts), as they are known to be inhabited by the spirit of wolves. Úlfhéðnar are capable of performing feats far beyond the abilities of other warriors. Úlfhéðnar are hamrammir (shape shifters). They don't wear a helmet or a mailcoat, bit their shield in a rage prior to each battle, kill enemies with just one blow, and are believed immune to fire or iron.
Keen Hearing and Smell
Like your totem animal, the wolf, you have gained a sharper sense of hearing and smell and gain advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The Úlfheðinn has advantage on attack rolls against a creature if at least one of the Úlfheðinn's allies is within 5 feet of the creature and the ally isn't incapacitated.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Hide of Fire and Iron
Through training and combat, you're body has become a weapon. Forged in fire and tempered in battle. You have come more resistant to the flames and against the pounding blows against you
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Wolf of Óðinn
Starting at 14th level, you are immune to fire and non-magical bludgeoning, piercing and slashing damage
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