Cleric
Base Class: Cleric

Gods whose portfolio includes enlightenment often support their clerics without getting directly involved. Clerics that serve such Gods live by stringent moral codes. Self Discipline is key to their training. These clerics seek enlightenment in both mind and body, practicing unarmed combat techniques, though they do not forsake weapon training and training in the use of armor. 

Unarmed Combat Training

You have spent many hours practicing your unarmed combat techniques. Your unarmed attacks deal 1d4 damage at 1st level. If wearing armor, you may add the bonus to AC your armor gives you to your unarmed damage rolls.

If you are wielding monk weapons, you double your base unarmed damage but no longer add your armor bonus to damage.

Base unarmed damage increases to 1d6 at 5th level, 1d8 at 10th level and 1d10 at 15th level.

Radiant Parry

Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Enlightening Dawn

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

Dual Wielder

You have the Dual Wielder Fighting Style and the Dual Wielder feat. However, when dual wielding you may make an extra attack with your off hand weapon as part of your attack action. You may still use your bonus action to make an additional unarmed attack.

Elemental Channel

You may channel your chi into your hands, feet, knees, elbows, and monk weapons to deal either radiant, fire, cold or lightning additional damage.the additional damage is equal to your Charisma Modifier and lasts for 1 minute. You may do this a number of times equal to your proficiency bonus. 

While channeling your chi, you may sacrifice a spell slot to deal an additional d6 of damage per level of the spell slot sacrificed.

Enlightened Caster

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Corona of Radiant Fists

Starting at 17th level, as an action, you may sacrifice a spell slot to teleport to one enemy per level of the spell sacrificed in a 30 foot radius. You may make a full attack against each target.

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