Base Class: Rogue
Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. They utilize their innate talents to weave shadow magic through the motions of their dance, to manifest abilities that amaze onlookers or give the shadowdancer an edge in battle.
Extra Proficiencies
When you pick this archetype at 3rd level, you gain proficiency in Performance if you didn't already have it.
Shadow Waltz
Starting when you take this archetype at 3rd level, you gain the ability to move through shadows to reposition yourself.
As part of your movement, you can transport yourself between two points of darkness, this teleportation doesn't count against your total movement.
At 3rd level you can move this way up to 20ft per long rest. This distance increases to 40ft at 9th level, 80ft at 13th level, and finally 160ft at 17th level.
Additionally, you can use your graceful footwork to confuse and distract an enemy. As a bonus action, you may target a creature within 5ft of you, and roll a Charisma (Performance) check, contested by their Wisdom (Insight) check. If you succeed, the next attack made on your turn against that creature gains advantage. The advantage is lost if you don't use it on the turn you gain it.
Shadow Weaving
Your talents with shadow magic allow you to manifest magical effects through your dancing. Starting at 9th level as an Action on your turn you can manifest one of the following effects. You may have as many effects active as you can manifest, though when you manifest an effect while another is active, you must make a Charisma (Performance) Check with a DC of 10 + 3 for the number of effects currently active.
You can manifest these abilities a number of times per day equal to 1+ your Charisma modifier (minimum 1).
You can attempt to use your talents to refresh your font of shadow magic. By making a Charisma (Performance) check with a DC of 10 + 5 for each use of your Shadow Weave you wish to replenish. You may only attempt this once per long rest.
Though if you fail the check by more than 5, you call the attention of beings of shadow, and summon 1 hostile shadow for each use of Shadow Weave you were attempting to replenish.
Darkvision
Using your shadow magic, you can allow yourself to see better in the dark. Functions as the spell Darkvision, but can only be applied to yourself, and does not require material, or verbal components.
Shadow Illusion
Using your Shadow magic, you manifest an illusion composed of shadow. You can cast Silent Image without Material, or verbal components.
Sink into Darkness
You envelope yourself in a cloak of shadow. As long as you are within 10ft of some source of shadow, you can attempt to hide, even if you are being observed. You cannot hide in your own shadow however.
Summon Shadow
Using your Magic you summon a Shadow, an undead shade. Unlike a normal Shadow, this Shadow's alignment matches your own, and it can not create more spawn by using it's Strength Drain ability. This Shadow cannot be turned, rebuked, or controlled by any third party. The Shadow can communicate intelligibly with you. It is friendly to you, and your companions, and obeys your commands. You determine the appearance of the Shadow. Some appear as an amorphous mass of shadows, while others can look like a copy of you comprised entirely of shadow.
This Shadow shares your initiative, but takes it's turn immediately after yours. On it's turn it takes the dodge action, unless you take a bonus action on your turn to command it to take a specific action. That action can be one in its stat block or some other action.
The Shadow Dissipates after 10 minutes, or if it is reduced to 0 HP, or you are incapacitated.
Swirling Shadow
You use your shadow magic to cloak yourself in Swirling Shadow, as your graceful movements combine with a billowing form, you become harder to hit.
As long as you are wearing no armour, you can apply your Charisma modifier to your armour class. This effect lasts for 1 hour.
Strike From Shadows
At 13th level, you gain the ability to strike even the most suspecting foe. You may make an amount of additional attacks of opportunity equaling your Charisma modifier per round.
Additionally you can shroud yourself from an enemy, as a bonus action you can designate an enemy, and that enemy must make a Wisdom Saving throw equal to 8 + your Charisma Modifier + your proficiency, should they fail, any attack they make against you for the next minute is made at disadvantage.
Blind Dance
At 17th level, you've become one with the shadows and are at home in them. You gain Darkvision out to your normal vision range, and can see in magical darkness to a distance of 60ft.
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