Druid
Base Class: Druid

Druids of the Circle of the Scavenger are often seen in the companionship of urban creatures, such as possums, foxes, and rodents. They see these animals as much a part of the city as the humanoids who built it. They may see themselves as their protectors, peers, or just simply as friends. These urban druids have learned to weave through sprawling cities and are drawn to the dark places, where nature has snuck in, taken over, and thrived.

Kin to Critters

You are accustomed to being surrounded by the critters hiding within the city walls and are often more comfortable in their company than other "intelligent" beings.

Starting at 2nd Level, you can use your Wild Shape feature without expending a wild shape slot, if you are transforming into a Tiny beast. When you reach 8th level this applies to both Tiny and Small beasts. When you reach 17th level, this applies to Tiny, Small, and Medium beasts.

Urban Adept

You are used to staying out of the way of other people, instead being drawn to darker places.

Starting at 2nd Level, you develop proficiency in Stealth and you gain Darkvision out to a range of 60ft. If you already have Darkvision, this range increases by 30ft.

Street Walker

You weave through busy city streets with ease, accustomed to the bustle and speed of the city. Starting at 6th Level your walking speed increases by 10ft and you can move through spaces occupied by creatures of size Medium or smaller.

Strength in Numbers

At 10th level you can spend one use of your Wildshape to transform into a swarm of beasts. You are must still use the restrictions as defined in the Druid Class Wildshape feature.

Used to Filth

You are used to spending time in the squalor behind the city streets. Starting at 14th Level, you are resistant to poison and immune to disease, and you have advantage on Saving Throws against being poisoned. You can use an action to grant resistance to poison damage, and advantage on saving throws against being poisoned, to up to 6 creatures you can see within 30ft. This effect lasts for 10 minutes. It has no effect on undead or constructs. You cannot use this feature again until you have finished a long rest.

Circle Spells

Your mystical connection to the cities infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

 

3rd

 

dust devil, spider climb

5th

haste, stinking cloud

7th

banishment, greater invisibility

9th

contagion, passwall



Comments

Posts Quoted:
Reply
Clear All Quotes