Cleric
Base Class: Cleric
Clerics of the blood domain praise and worship the god Assin and the grace of blood magic, most blood clerics are lost faithful to the "Blood Creed", a religion long considered dead, but which seems to be returning in the days of today. Blood clerics are feared in the midst of a clerical society and are therefore collectives away from all other clerics in their cursed chapels. Blood clerics can be found in small towns in the kingdom of Gemora, walking the streets and looking for new believers for their religion.

Additional Proficiency

At 1st level, you acquire proficiency in martial weapons and heavy armor.

Blood Inspiration

From the 1st level, your god sends bursts of inspiration to you when you are engaged in combat. When you use the Attack action, you can perform a weapon attack, with a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum once). You recover all spent uses after finishing a long rest.

Channel Divinity: Blood Symphony

From level 2 onwards, you can use your channeling divinity to convert accumulations of blood into healing. All blood spilled in combat (either yours, an ally's, or an enemy's) is converted to blood stacks, the number of stacks is equal to half the damage dealt from attacks. You can convert each accumulation + your cleric level into hit points, with a maximum of 30.

Channel Divinity: Blessing of the Blood God

At 6th level, when a creature within 30ft of you makes an attack roll, you can use your reaction to grant the creature a +10 bonus to that roll, and double the blood pool of your attacks using your Channel Divinity. You make this choice after seeing the roll, but before the DM says whether the attack hit or missed.

Blood Smite

At 8th level, you gain the ability to imbue your attacks with the power of divine blood. Once on each of your turns, when you hit a creature with a weapon attack, you deal 1d8 additional radiant or psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Assin's Avatar

Starting at 17th level, you gain resistance to concussion and spell damage.
Blood Domain Image

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