Monk
Base Class: Monk

The Way of the Arcane Mind is a longstanding tradition for monks that hone their powers with years of training, using their honed discipline to gain not only the bodily energy of ki, but the mental exertion of magic, and combine the two in ways that augment both.

Spellcasting

3rd level Arcane Mind feature

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

Cantrips

You learn three cantrips from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.

Spell Slots

The Arcane Mind Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level wizard spells of your choice.

The Spells Known column of the Arcane Mind Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your wizard spells, since you learn your spells through careful meditation and practice. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Arcane Mind Spellcasting

Monk

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

4th

3

4

3

5th

3

4

3

6th

3

4

3

7th

3

5

4

2

8th

3

6

4

2

9th

3

6

4

2

10th

4

7

4

3

11th

4

8

4

3

12th

4

8

4

3

13th

4

9

4

3

2

14th

4

10

4

3

2

15th

4

10

4

3

2

16th

4

11

4

3

3

17th

4

11

4

3

3

18th

4

11

4

3

3

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

Surging Wellspring

3rd level Arcane Mind feature

You can use your Flurry of Blows feature immediately after casting a spell as your action.

Meditative Recovery

6th level Arcane Mind feature

Once per long rest as a bonus action, you can spend one ki point to restore one spell slot of the highest level that you can cast, up to fifth level.

Jabbing Strikes

11th level Arcane Mind feature

When you use your Flurry of Blows monk feature, you can substitute one of the attacks granted by it to cast any cantrip you know.

Arcane Overcharge

17th level Arcane Mind feature

When you take the Attack action and hit with an unarmed attack, you can expend 8 ki points to use the following feature. The enemy must make an Intelligence saving throw equal to your spell save DC- on a failure, they take the attack's regular damage, and dangerous magical energy surges throughout them, causing them to have disadvantage on the saving throws and vulnerability to the damage caused by the next spell they're exposed to.

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