Wizard
Base Class: Wizard

Weapon infuser are powerful transmutator that harness power of the Arcanas to makes weapons, Armors and items powerful.

Infuse Weapons

Starting at level two, you can infuse weapon with power for one action. 

Magic Creation

Starting at 2nd Level, when you craft an magic item you lower cost and time needed by 10% 

Permanent Infusion

Starting at sixth level you can chose up to three weapon type. In fight you can instantly create one (if you create a weapon with finesse with this feature you can create a copy of it with the same bonuses) : you are considered to be proficient with the weapon you created, if it requires ammunition considers it has infinite ammunition, if launched it teleports in your hand after damages have been resolved, when you use the Attack action with it you can make another attack with it and his attacks are magic.You cannot use this feature to create another weapon until you use a bonus action to vanish the weapon or until it is destroyed. Only you can hold the weapon.

Soul Binding

Starting at level ten for an action you can bind a soul to an item or a weapon.Bonus depend of the soul : Fiend : Double damage modifier for weapons, item regains (excepted potions) 2D10 charge at dusk.             Fey : Double proficiency bonus when using the object or doesn’t count toward your attuned objects limit (max 2 objects with this bonus)                        Aberration : When you use it you can chose a creature that you knows the location : she must suceeds a DC 10 + your proficiency bonus Wisdom saving throw or suffer a long-term madness (described in the SRD)

                                                                   Undead : Weapons deals 2d4 necrotic damage on hit (you gain them as temporary hit points) Item have 20% chance to raise a dead in a radius of 60ft on use  

                                                                 Celestial : You cannot be charmed or frightened while you have this object.

 

Gods’ Blacksmith

Starting at level 14, the objects you create are infused with divine magic : choose a cleric domain spell : the bearer can cast this spell without expending spell slots.

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2021 5:30:02 PM
2
1
--
Coming Soon
3/22/2021 9:22:01 AM
2
1
--
Coming Soon
3/24/2021 11:57:31 AM
3
1
--
Coming Soon
3/27/2021 7:34:10 PM
3
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes