Base Class: Wizard
Her half-elven eyes are a window into the fathomless depths of her sorrow. Her eyes brandish piercing red iris. She opens them as they dance with crimson lightning. Her voice is like thunder. She moves like a raging storm. Her hands pull apart slowly as an orb of crackling red energy forms between them as she rises ominously into the evening sky. Deadly, crimson, shining. The radiance she emits strikes fear into the hearts of her enemies. The sight is one that would not soon be forgotten. High in the sky she hovers, like a beacon, shimmering... like a crimson star.
Sculpt Lightning
Beginning at 2nd level, electric forces submit to your control. When you cast lightning or thunder spells that affect other creatures that you can see, you may choose any number of them totaling 1+ your intelligence modifier plus 1/2 your wizarding level rounded down (minimum 1). You bend and manipulate the spells around them leaving them untouched and safe from any harm.
Crimson Aura
At 2nd level, you are able to expel the lightning in your blood to envelope yourself in a crimson forcefield. The crimson aura grants you resistance to lightning and thunder damage for one hour. This ability can be used a number of times per day equal to half your wizard class level rounded down. This ability is a free action.
Crimson Armor
Beginning at 6th level, you summon forth electric armor that takes the form of your choosing. Your torso, limbs, and head are suddenly donned with red crackling armor formed by crimson lightning. For one hour you gain an +2 to your AC and lightning damage is negated.
At Higher Levels: Every 4th level beyond 6th (starting at 10th) you gain an additional +1 to your AC. Maximum of +5 at 18th level.
Crimson Step
Starting at 6th level, as a movement action, you teleport yourself to an unoccupied space within 60 ft of that you can see within range. Immediately after you disappear, a thunderous boom sounds that can be heard from up to 300 feet away
At Higher Levels: Every 4 levels above 6th, you may crimson step one additional time. The total distance of each additional step may be up to 60ft however, any distance not traveled per each step is forfeit.
Storm Surfer
Beginning at 10th level, you gain the ability to walk the skies at will with a flight speed of 60 feet. During stormy weather the static energies around you bolster your ability and you become like lightning itself, streaking across the skies with a flight speed of 120ft.
Power Surge
Starting at 14th level, you may release all of the magical lightning energy inside you at once with explosive force from a single point on your body of your choosing. This ability expends all available, unused, spell slots.
Make a ranged spell attack.
For every spell slot expended you deal 1D4 lightning damage x the spell slot level expended. The target makes a constitution saving throw. On a successful save the damage is halved.
For example: A 10th level Wizards spell slots after a long rest are 1x4, 2x3, 3x3, 4x3, 5x2. If all of these spell slots are expended at once, the damage dealt would be 41D4.
The first time you do so, you suffer from temporary memory loss of 1 day x the level of spell slot expended due to the severe draining of all your energy. You may also not cast or use any magical ability until you have had enough long rests equivalent to your highest spell casting level.
Example: 4 level 1 spell slots + 2 level 2 spell slots + 1 level 3 spell slot = 11 days memory loss. The duration of how long this memory loss lasts for is determined by your DM.
Using this ability again has 25% chance of equivalent memory loss. Magic drain still applies.
At Higher Levels: At level 17 the Knight of the Crimson Star no longer suffers the affects of memory loss when using this ability. Magic drain still applies.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/27/2021 6:46:27 PM
|
10
|
1
|
1
|
Coming Soon
|
Comments