Fighter
Base Class: Fighter

Gladiator's receive abilities based on playing up for combative prowess to those around them, pushing through pain, and making battle look as breathtaking as it is life ending. Gladiators are performative in nature, and this subclasses is meant for a character that likes to show off as they fight, or who lives for the cheers of onlookers.

Fighters who are interested in this classes abilities but are less interested in the style of an arena fighter can retool this style as as cocky soldier or a artful warrior.

Pit Fighter's Grit

Whenever you take damage from an attack, you may use your reaction to reduce the incoming damage by 1d8+ your constitution modifier.

Once you have used this feature, you can not use it again until you finish a short or long rest.

 

 

Play To The Crowd

Before making an attack roll, you may deciare that this attack is "Playing To The Crowd". If you do, your next attack roll receives a +1 bonus for each non-hostel creature within 30ft (to a maximum of +5).

This feature can be used a number of times equal to your proficiency modifier and you regain all expanded used upon completing a long rest.

Phenomenal Athlete

You gain expertise in athletics checks. Additionally, you are considered a  size category larger then your normal size when determining how much weight you can carry.

Concussing Blow

As an action, you can attempt to strike a target in front of you a non-deadly attack. Such as a shield bash and strike with the pommel of a sword. Make a melee attack at a target with an attack bonus of your strength modifier + your proficiency modifier. On a successful hit, the target suffers no damage, but is stunned until the start of your next turn.

 

This feature can be used a number of times equal to your strength modifier and you regain all expended used upon completing a long rest.

Adrenalin Surge

Whenever you roll initiative,  you gain temporary hit points equally to your initiative roll + your constitution modifier + your fighter level.

Thumbs Down

Whenever an attack made by you would bring a creature to 0 hit points, the creature is instantly slain, leaving no chance for recovery. Additionally, critical hits made by your melee attacks deal double damage.

Gladiator Image

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