Warlock
Base Class: Warlock

The Queen gives power to those freely she see's fit, but a price is paid to her especially the more power she grants her followers. She uses the warlocks to ensure the fates of the ones to die pass, and often times they are sent to end ones life that has cheated it. With a burning hatred for the Undead and especially Intelligent Undead, she expects her followers to strike them down or die trying. A warlock would be wary of striking a barging and pact with this unearthly power, She demands a great deal, but offers unfathomable knowledge and power.

Bonus Cantrips

At 1st level, you learn the Spare The Dying and Toll the Dead cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Ravens Watch

At 1st level, The Raven Queen herself has bestowed upon you a Raven to watch over you. The Raven is sent to aid and protect her Warlocks. 

You share a telepathic link with the Raven, sharing its Vision and Hearing only. The link is good up to 1200 feet, while using this feature the Warlock is Blinded and Deafen. you are unable to respond to the world around you. When Perched on your shoulder the Raven bestows Darkvision upon the warlock up to 30 feet, if the warlock already has Darkvision naturally, he then extends the range by 30 feet instead. 

So long as the Raven is with in 100 Feet of you, it can warn you as a bonus action. The raven does not sleep, there fore the raven can act as a look out for the warlock. 

The Raven has the stats of a standard Raven, it can provide Aid to you or an ally in combat. 

If you die or fall unconscious, or you are further than 2 miles from each other the raven vanishes. You may summon the raven again after a long rest. If the Raven Dies you may summon him again after the next Sunset. When it is summoned as a bonus action it appears 5 feet from you.

Murder of Ravens

Starting at 6th level, your link to The Raven Queen, grows stronger. She now gives you the ability to bring forth her messengers in your aid. You can now manifest Ravens from the Shadowfell, they deal 2D6 + CHA that target 1 target. This is a standard action and can be done 2 Times a day , you get this back after a short rest. You may summon them up to 15 feet from you. The ravens occupy the same Square as the target and dissipate after their attack, back into the Shadowfell 

Ravens feathers

Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, you gain Resistance to Necrotic Damage. You also gain advantage on Death Saving throws.

Judgement of the Queen

Starting at 14th level, The Raven Queen has now made a strong connection with you and has bestowed the ability to usher and control Souls to your will. Once per a day you may cast Soul Cage adding your Cha Mod to the amount healed. This is considered an At will spell and requires no Verbal, Somatic, or components. 

Additionally The Raven Queen has entrusted you with access to some of her most powerful blessings to aid you in battle,

- The Ravens Beak: Summon a Mask over the users face, The Mask allows the wearer to see the the truth of the world. (Insight, investigation, Perception, +5)  If a soul contained in the Soul Cage is consumed; A dark aura exudes from the mask causing creatures that attack the wear to have disadvantage on attacks.

- The Ravens Wings: Summon a pair of Black Raven wings on the users back, The wings grant the wearer incredible speed. (Acrobatics, athletics +5 and granted a flying speed of 50 feet.)

- The Ravens Talon: Summons a Black dagger;

This dagger was forged from a feather of the Raven Queen and twisted by the powers of the Shadowfell. A fitting blade for those who lurk in the dark.

You have a +1 bonus to attack and damage rolls made with this magic weapon. When you throw the dagger you may expend a charge to teleport to it as a bonus action and have it in your possession once again.

Additionally, whenever you are in either dim light or darkness you can deal an extra 1d6 necrotic damage with every hit.

If a creatures hp is dropped to 0 from a attack made with this weapon, the creatures soul is automatically contained in the Soul Cage and can be held their for 24 hours.