Base Class: Fighter
Followers of the Greek pantheon Hoplites were some of the most feared warriors of their time as they defended Greece with their expert maneuvers and faith in their gods they can embrace the blessings of them and their service will be awarded if they are ever faithful and ready.
Ancient Arms
At 3rd level Your skill with traditional Greek arms becomes unmatched by anyone without similar training in a sense that while wielding both a spear and a shield you can use the spear the way you would with 2 hands but also being able to wield a shield, also you gain resistance to nonmagical slashing damage while using a shield.
Call Of The Gods
At 7th level You can embrace the power of the gods to control various fights with Granted abilities of their pantheon by activating a call only usable once per long rest with a bonus action and you can pick from this list when you want to use it
ZUES: Your next melee weapon attack deals an extra 2d8 lightning damage and anything enemies within 10 ft of the enemy take 1d8 lightning damage, at 10 level this increases to 5d8/3d8 and at level 15 this goes to 8d8/5d8
ATHENA: If you are flanking someone you can use this call to give both you and any character flanking the same enemy +5 to hit until the start of your next turn
POSEIDON: On your next melee weapon attack you can embrace the crashing wave allowing you to pick one of these options-Force their speed to become 0 for 1 minute, push them back as many ft as 2xyour fighter level, or knock them prone.
ARES: on your next action surge you enter a state of rage and have resistance to nonmagical slashing, bludgeoning, and piercing damage for the next 3 turns
HADES: speak a word empowered by hades that causes any undead that can hear you within 30 ft must make a wisdom save of 10 + your strength mod or they are turned
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Ancient Tactics
Your proficiency with ancient arms has increased allowing you to gain a fighting style of your choice and +1 to AC when a friendly creature within 5 feet is also wielding a shield.
Olympic Parry
Your skill with the spear rivals ancient athletes and javelin throwers, so you gain the ability to attack with a reaction whenever an enemy misses you with a melee attack in range, as well as the ability to deal 1d8 damage when throwing your spear.
Chosen Warrior
Your Call has exceeded the gods and you now have the ability to call on primordial beings allowing you to call twice per long rest and you gain 3 new calls
GAEA: You gain the ability to cast true polymorph restricted to beasts, monstrosities, and dragons this uses up both of your calls
TARTEROS: when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d12 necrotic damage as it reels from its horrific experience. this uses up both of your calls
EROS: you gain the ability to cast dominate monster once this lasts for 1hour and does not require concentration, this uses up both of your calls.
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