Base Class: Monk
Growing claws and fur around the arms and legs, the way of the Frost Wolf is both demanding and rewarding. It requires training with nature and wolves, you gain blessings from the wolves both physical and spiritual. You become faster, stronger as you draw on your new found animal instincts.
Wolven speed.
Starting at 3rd level you gain a plus 5 for your unarmored movement and an additional 5 everytime it increases.
Wolf's fury
Starting at 3rd level you grow icy claws and fangs. Your unarmed strikes deal cold damage and you gain a bite attack. In addition when you use your bite attack you can spend 1 ki point to gain temporary hit points equal to one roll of the martial arts die plus your wisdom modifier.
Wolf Cloak
At 6th level you begin to grow fur all around your body. You gain resistance to extreme cold weather condition. As well as resistance to cold damage.
Wolf Tactics
At 11th level you gain travel and combat skills based upon your relationship with nature and wolves.
Lone wolf
Beginning at 11th level you again advantage on stealth checks when travelling alone. In addition you gain advantage on melee attack rolls made against a surprised creature, or a creature with no creatures within 10 feet of it.
Wolf of the Pack
Beginning at 11th level you can give advantage on survival checks to one friendly creature. You also gain advantage when attacking a hostile creature that has on friendly creature within 5 feet of it.
Form of the Frost Wolf
When you reach level 17 you gain the ability to fully transform into a massive Frost Wolf 🐺. Spend 2 ki points and a bonus action to transform into the Frost Wolf you retain your unarmored movement and unarmored defense bonuses as well as your ability to use ki and martial arts. You also gain these bonuses: 15 feet movement speed increase, 4 unarmored defense increase, your size becomes large and your unarmed strikes deal an additional 2d6 damage. The form lasts for one minute and can be used a number of times equal to your proficiency bonus.
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