Paladin
Base Class: Paladin

Oath of Life and Death

Requirements: In order to take this Oath the Paladin must worship a Deity that contains both the Life Domain and either the Death Domain or the Grave Domain.

Tenets of Life and Death

Law of volition. Own your actions and the consequences there in.

Clarity of intention. Have no doubt in your actions.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Life and Death Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Life and Death Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Reaper of Death. As a bonus action, you present you’re holy symbol and bring harm to a number of creatures you choose within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). Chosen creatures take 1d6 + your Charisma modifier (minimum of 1) of necrotic damage.

Savior of Life. As a bonus action, you present you’re holy symbol and bring life to a number of creatures you choose within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). Chosen creatures heal hit points equal to 1d6 + your Charisma modifier (minimum of 1).

Aura of Life and Death

Starting at 7th level, you constantly emanate an aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

Creatures of your choice within in your aura that take necrotic damage take additional necrotic damage equal to half your paladin level.

Creatures of your choice within in your aura that heal will heal additional health equal to half your paladin level.

At 18 level, the range of this aura increase to 30 feet.

Ripped from the Grave

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.

Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.

Reaper of Life and Death

At 20 level, you can emanate an aura of cascading light and darkness in a 30 foot radius, becoming the Reaper of Life and Death. As a bonus action, you gain the following benefits for 1 minute:

  • The weapon you wield is imbued with necrotic energy dealing an addition 1d8 necrotic damage.
  • Whenever an enemy creature starts its turn in your aura, the creature takes 10 necrotic damage.
  • Whenever an ally creature starts its turn in your aura, the creature heals 10 hit points.

Once you use this feature, you can’t use it again until you finish a long rest.

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