Base Class: Paladin
Though their individual oaths vary, paladins of this oath generally all believe the following;
Liberty: No One is Free unless All are Free. The Institutions that threaten on person, threatens all people.
Solidarity: A man without a brother leaves his back undefended. Selfishness and Greed are luxuries one can ill-afford while supporting those still in need.
Egality: Pull up those below, Pull down those above. We must all work towards a world where ladders are replaced with bridges and we can look across the table at each other as equals.
Responsibility: Fault lies in those who chose, and shall be returned to them. Offer rewards and punishment as they are earned individually.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Righteous Resolve: You’re here for a reason, and you will see it done. As a bonus action you give yourself advantage on your next attack or ability check or saving throw.
Declaration of Freedom: As an action you unleash a roar that terrifies those around you. All creatures (excluding those you choose) within 30ft must make a Wisdom Save. On Fail; the target is frightened until the end of your next turn and must use all available movement to run as far away as possible.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
[Tooltip Not Found] |
|
5th |
|
|
9th |
Glyph of Warding, [spell]Counterspell[/spell] |
|
13th |
[spell]Fire Shield[/spell], [spell]Dimension Door[/spell] |
|
17th |
[spell]Awaken[/spell], [spell]Far Step[/spell] |
Aura of Focus
Starting at 7th level, you and friendly creatures within 15 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Pacifying Calm
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Knowing Thy Self
At 20th level, as an action, you learn to understand the innate methodical madness of the universe. For 1 minute, you embrace this insight and use it to prevent missteps.
Whenever an enemy creature that you can see makes an attack against you, they have disadvantage to hit you.
When you make an attack or ability check, you have advantage
Once you use this feature, you can’t use it again until you finish a long rest.
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