Warlock
Base Class: Warlock

Created by u/SethBlackwood

Your patron is a powerful, benevolent entity that wishes to spread happiness and prosperity as far and wide as possible. You have accepted their charge and their power and you now travel the lands bringing health to the sick, feeding the starving till they're full, and bringing a light of hope to those who have none. But you and your patron are not naïve. There will be times that violence is unavoidable and are given the power to either avoid it or, if pushed too far, to fight back with your own power

Expanded Spell List

The Hopeweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

Spell Level Spells
1st bless, cure wounds
2nd calm emotions, lesser restoration
3rd beacon of hope, mass healing word
4th resilient sphere, freedom of movement
5th hallow, greater restoration

Bonus Cantrips

At 1st level, you learn the guidance and friends cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known.

Shield of Kindness

At 1st level, you can cause your desire to prevent harm to apparate in the form of physical protection of those around you. You have a pool of d8s that you spend to fuel this protection. The number of dice in the pool equals 1+ your warlock level. When a creature is dealt damage by an attack or spell within 20 ft of you, you can use your reaction to spend dice from your pool, reducing the damage by an equal amount to what you roll. Your pool regains all expended dice when you finish a long rest.

Nearly-Violent Protest

At 6th level, when a creature hits you with an attack, you can force them to make a STR saving throw against your warlock spell save DC. On a failed save, they are pushed back 15 ft and knocked prone. On a successful save, nothing happens. You can use this feature a number of times equal to your CHA modifier. You regain all expended uses when you finish a long rest

Benevolence Unbound

At 10th level, the world is brighter and more positive while you are around. For an area of one mile around you, plants bloom with brighter and more vibrant colours, most wild animals are calm, the weather is nicer, and feelings of dread, fear, hate, and anger are suppressed if not outright banished from but the most determined individuals and enemies. In addition to these effects, you can choose which of the following effects to be prevalent while within 100 ft of you after you finish a long rest.

  • Everyone within range is immune to disease and is cured of any disease they have when they touch you.
  • Food regenerates while not being eaten or digested, and sources of clean drinking water never run dry
  • Instruments and singing voices sound more beautiful, and their sounds carry much farther.

Any violent or evil action you would take ends these effects for one hour unless you were forced to commit the action and no other nonviolent action was possible.

Avatar of Hope

At 14th level, you can summon an intangible entity that embodies your and your patron's desire to bring hope and happiness to the world. As an action you can summon your avatar of hope for one minute up to half a mile away. You decide what it looks like, as it comes from your imagination. The avatar stands up to 200 ft tall and can easily be seen by all creatures within 1 mile of it, unless their view would be otherwise obstructed. All normal and magical darkness is banished within that mile as the avatar glows, emitting sunlight from its being. Friendly creatures cannot be frightened or charmed while in the light of the avatar and they also gain 15 hit points at the start of their turn. Once you summon the avatar, you can't do so again until you finish a long rest.

The Hopeweaver Image

Comments

Posts Quoted:
Reply
Clear All Quotes