Cleric
Base Class: Cleric

TBD

Vestiges of a Lost Life

The echoes of your lost life manifest in your knowledge of the arcane arts. Starting when you choose this domain at 1st level, You gain two cantrips of your choice from the Cleric or Warlock spell list.

Know Your Enemy

You have studied the art of magic, and will use this knowledge to analyze the magic around you and destroy it. You gain proficiency in Arcana Ability Checks. As well, you gain advantage on checks made to identify magic casted from a Cleric, Paladin, or Warlock as well as any spell casted from the respective spell lists.

Channel Divinity: Curse of the Anti-Magi

Starting at 2nd level, you can use your Channel Divinity to curse a magic user.

As an action,  you can use Channel Divinity to curse one creature you can see within 30 feet for 1 minute. The cursed creature must make a Wisdom Saving Throw against your Spell Save DC at the beginning of each of its turns or suffer Disadvantage on Concentration Saving Throws and you gain Resistance to Spell Damage inflicted by the creature.

Termination

You have begun to master the ability to detect and defuse formidable magic.

When you cast a spell to detect, dispel, or counter magic, the spell level is one level higher than the spell slot you use to cast.

Potent Spellcasting

At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Rejection of Arcana

At 17th level, when you are the target of a damage dealing spell, you may use your reaction to either Absorb or Reflect the spell.

Absorb- You absorb the magic of the spell and internalize it. In doing this, you regain half of the spell's damage in HP.  

Reflect- You reject the magic from harming you, and redirect it back at the caster. You can cause the caster to experience the effects of their own spell. The creature must make a save equal to your Spell DC using their casting modifier or receive the full effects of the spell. If they succeed, the magic is wasted as if acted on by the counterspell spell. 

 

You may use either of these abilities a total of times equal to your Wisdom Mod. You regain 1d6 charges each dawn.

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