Bard
Base Class: Bard

idk I don't play bard 

Notes of Power

When you join the College of Colors, at 3rd level your musical instrument of choice becomes a ranged magical weapon that does 1d4 + your charisma modifier force damage. This weapon can be used to cast spells and can be upgraded using Range of Colors.

Range of Color

Starting at 3rd level, you can add a note type to your magical instrument to deal additional damage. You can prepare 3 note types and use them an amount of 1 + your bard level. You regain your slots by taking a long rest.

Red Note: Deal an additional 1d6 fire damage.

Orange Note: Deal an additional 1d6 thunder damage.

Yellow Note: Deal an additional 1d6 lightning damage.

Green Note: Deal an additional 1d6 poison damage.

Blue Note: Deal an additional 1d6 cold damage.

Purple Note: Deal an additional 1d6 acid damage.

White Note: Deal an additional 1d6 radiant damage.

Black Note: Deal an additional 1d6 necrotic damage.

 

Black Note

scary bad guy damage

Blue Note

chilly damage

Green Note

ew damage

Orange Note

Loud Damage

Purple Note

liquid ouchy damage

Red Note

Spicy damage

White Note

sacred ouchy damage

Yellow Note

tazer damage

Brown Note

At 6th level, you gain the power to release a powerful note of mass destruction.

Brown Note: All enemies in a 30 foot cone from you lose 1 AC and must succeed a Constitution saving throw or be poisoned for one minute taking 1d6 damage at the start of the creature's next turn. The creature can repeat the saving throw at the end of his turn.

Using Brown Note takes 3 charges from the Range of Color pool.

Master of Octaves

At 14th level, you gain the ability to do additional effects when you use Range of Color and Brown Note.

Red Note: You can choose to add an extra 3d4 fire damage and gain resistance to fire for one minute.

Orange Note: You can choose to add a thundering sound deafening the target you hit for one minute and creatures within 20 feet must succeed a Constitution saving throw or be deafened for one minute.

Yellow Note: You can choose to add a blinding light, blinding the target and creatures within 10 feet must succeed a Constitution saving throw or be blinded for one minute.

Green Note: You can choose to add a poisoning effect causing the target to succeed a Constitution saving throw or be poisoned and stunned for 1 minute.

Blue Note: You can choose to add a burst effect shooting out ice shards from the target dealing 1d6 cold damage to any creatures within 15 feet and everyone hit halfs their movement until your next turn.

Purple Note: You can choose to add an extra strong acid dealing an additional 1d6 acid damage and permanently decrease the targets AC by 1.

White Note: You can choose to give yourself a fly speed equal to your walking speed until your next turn.

Black Note: You can choose to summon 2 skeletons within 10 feet of your target which turn to dust after one minute or when killed.

Brown Note: You can choose to triple the effect thus lowering AC by 3 and poisoning the targets in range for 3 minutes dealing 3d6 damage.

 You can use this ability once + your bard level from level 14 .(Ex. Lvl15 - 3 uses)

Previous Versions

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1/8/2021 9:39:08 PM
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6/14/2021 10:13:32 PM
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