Monk
Base Class: Monk

Monks of this order has learned to manipulate life energy to heal or harm. They use Ki both internally and externally to heal and defend themselves and their allies.

Implements of Healing

3rd-level Way of the Healer feature

You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also learn to use you Ki to gain insight into the condition of your patient. You can spend 1 Ki to cast Detect Poison and Disease.

Hand of Healing

3rd-level Way of the Healer feature

Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.

When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.

Purifying Touch

6th-level Way of the Healer feature

You can administer even greater cures with a touch.

When you use Hand of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.

Advanced Ki Manipulation

6th-level Way of the Healer feature

Healing and fighting has furthered your refinement of manipulating your own Ki for both internal and external uses. You can expel 3 ki externally either in a 100 ft line as a lightening bolt that does 3 rolls of your martial arts die + WIS lightening damage or in a 30 ft cone as a breath of fire that does 3 rolls of your martial arts die + WIS fire damage . Conversely you can spend 2 ki internally to bolster your own body, allowing you to temporarily replace your strength and constitution modifier with your wisdom modifier or allowing your to heighten your senses, giving you advantage to perception checks until the end of your next turn. 

Precise Ki Control

11th level Way of the Healer feature

You have gained precise control of your ki both internally and externally.
You can form energy scalpels over your fingers, transforming your unarmed attacks to slashing or piercing damage and providing a +1 to hit and damage. Alternatively you can reinforce your striking limb with ki internally to provide the same bonus as bludgeoning damage.

You have also learned to sever the mystical anchor of curses using your ki, by spending 3 ki you can cast Remove Curse

Flurry of Healing

11th-level Way of the Healer feature

You can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hand of Healing, without spending ki points for the healing.

Healer's Burden

17th-level Way of the Healer feature

Your mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, diseased, and stunned. If this ability is used on a living creature, in addition to removing the above conditions, the creature will begin to regenerate missing limbs and remove scars over the course of 60 seconds.

Once you use this feature, you can’t use it again until you finish a long rest.

In addition your control of life energy and your own ki has allowed you to empower your Timeless Body feature to the point that you no longer age at all. Instead you are able to keep yourself at your peak physical condition

 

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