Bard
Base Class: Bard

The Astral-touched Master of Ceremonial-Synchronicity or Astral MC is a master of understanding the Ego and using the art of the rhythmic spoken word to exploit that. They tell the story of what is happening on the fly, and in the moment. Describing events in rhythmic phrasing as it is occurring around them. They often do so with poignancy and precision that is awe-inspiring to their teammates and discouraging to their opponents. The more skilled Astral MC's are able to even inflict psychic pain through the rapid dissection of their opponent's Ego. 

Astral MCs prefer either rhyming acapella or over minimal percussion with simple bass elements, so they can be more easily understood. Most usually a Dark Drow StandUp Bass, or Warforged SynthBassist. Making sure the words are clearly heard, is often more important than harmonic or rhythmic proficiency when it comes to the art of the Astral MC. It's most important that the flow of what they are saying synchs with the unfolding of events, and that everyone can hear how on-point and clever their rhymes are. They call this the Flow State. The most notable weakness of the Astral MC is that their art tends to build their Ego up. This is helpful to a point, but often leads to the downfall of the Astral MCs social and family ties as they push everyone away in their obsessive drive to be known as the best MC! The use of, manipulation, and damaging of the Ego is at the heart of the Astral MCs power. 

As their skill develops, an Astral MC'ss Flow State will become so in synch with the unfolding of events that it will start become one with them, and able to physically influence the flow of reality in relation to the natural beat of the timeline. The MC cannot so much alter reality entirely, so much as nudge and guide the flow of events towards ideal outcomes.

Eventually, they are able to reach a level of flow state that they are able to detach themselves from the physical and step into the Astral, but then astral detach from the Astral to step outside of the timeline to get a full perspective on the scene unfolding before them, and how to tell the story for maximum effect for the whole audience

SuperNatural Flow State

3rd-level Astral Master of Chronosynchronity(Astral MC)

Flow State Level 1: Read Opponent
You can use a bonus action to do an insight (insight) or (Perception)check on an opponent vs their Deception. Success tells you just what to say to throw them off their game. If the opponent attacks you, you can use your reaction to use your (Performance) vs their attack roll to spit a distracting rhyme at them to attempt to make them miss.

If you succeed, as a bonus action on the following turn, you can turn the tables by succeeding at an([Tooltip Not Found]) or (Performance) Check against the opponent's Charisma. If you succeed, you hype yourself and your crew in eyes of your opponent, giving you all advantage on attack rolls, and making your opponent attack with disadvantage. If you fail, then you choke and it backfires, giving you disadvantage on your attack rolls until your next turn, and giving the opponent advantage.

Risky comeback

3rd-level Astral MC Feature:

You are usually able to tell what someone is about to do just by looking at them, but not always... As a bonus action, you can expend one use of your Bardic Inspiration when you use a Counter Spell, and add that roll to your Roll for the Counter Spell. If you succeed in countering the spell, then you do not lose the spell slot. If you fail at the Counter Spell, then you are embarrassed for one round and are afraid of the opponent you failed to counter. In addition, because of the embarrassment, you can't do anything but attack at Disadvantage on any enemy, move, disengage, hide or take the doge action. 

Predictive Flow State

3rd Level Astral MC feature:

Your ability to get into your Flow State has become so natural and accessible that you can do it on command, and you are now able to push yourself beyond the Synch point and past it. At the start of combat, you can use a bardic Inspiration Die to give all creatures that can hear you a bonus to their initiative equal to your Proficiency+CHA MOD+ the bardic Die Roll. You are also able to use your reaction on the first round of combat to call out a target for their unpreparedness and impose a penalty to their initiative equal to Proficiency+CHA. If someone else hits the target before you, then you can consider yourself in Level 1 Flow state, when it is your turn. 

Enhanced Flow State

6th-level Astral MC feature

Your flow state now has another tier of effect that can be reached that can result in various effects. Failing on the first 2 tiers no longer yields a penalty, after turning the tables on your opponent, so that you are attacking at advantage, you can use your bonus action to expend one use of your bardic inspiration to finish off your rhyme with a punchline. You add the bardic die roll to your attack, if the attack hits you do normal damage, plus an additional (3d6+P) Psychic Damage, and add an additional status effect based on the nature of the insult. If the attack misses, then you lose an additional bardic inspiration usage. You are also embarrassed and unable to use bardic inspiration until after your next turn.

If you succeed, at this point your Flow State has your tongue receiving its signals directly from the astral map of reality, so you don't have full control over what you say. Roll 1d6 to determine the result:

1 - Flow state ends. No additional effect. 

2 -Insult their Crew - Everyone else takes notice of the collective insult and is distracted. All other enemies within 60 ft attack at disadvantage, and all players have an advantage on attacks against them. The target is taunted by this though and makes an attack at advantage against you right then. If they hit you, then your Flow State chain ends. If they miss, you can choose to use your reaction and another bardic inspiration die to roll again. You can add the Inspiration die to your roll if you want, or opt not to. On Re-roll getting a total of 1, 2, or more than 6 ends Flow State chain.

3 -Insult their Style - They are embarrassed to show off any of their class, race, level or feats. Target is unable to cast spells, use multi-attacks, or use any class-based abilities. They can only move and attack one time until the start of your next turn.  

4-Insult their Weapons - They become unconfident in their weapons. The target continues to attack at disadvantage until your next turn, and you can use this to start to flow state chain over again and it counts it as Tier 1 of the chain.

5-Insult their Cloths/Armor - They become unconfident in their clothing/armor's defensive capabilities. You attack at advantage and do an additional (1d8+1) psychic damage, but that ends the flow state chain.

6-Insult their Mother - What you say about my MAMA!!??? The target is taunted and has to attack you on their turn. They attack with so much rage that they receive a minus to their attack equal to your proficiency+CHA MOD, but if they hit you they receive a bonus to the damage equal to your proficiency+CHA MOD. If they do not hit you, then you can use your reaction to follow up with a final insult drawn directly from the Astral Map of things meant to be. This results in an insult so perfect and undeniable that it causes the opponent to have to do a WIS saving throw. You can expand an additional bardic inspiration die to make this at a Disadvantage. If they fail, they drop their weapon/s and become paralyzed until their next turn.

Sway the crowd

14th-level Astral MC feature

When a successfully hit a creature with your third-tier Flow State attack, you can use your reaction at the end of the round to attempt to sway the crowd to help you finish them off before your next turn. All targets that can hear you, are within 30 ft, and are able to move to the target you must succeed on a CHA save against your Spell DC or they must use their turn to move to the target and attack it with one of their attacks. If their attack doesn't kill the target, and you are within range, and they have more attacks, then they use their additional attacks on you.

You may use this feature {{modifier:cha@min:1#unsigned}} time(s) per long rest.

Astral-Touched Master Of Ceremonial-Synchronicity Image

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