Paladin
Base Class: Paladin

A paladin who embraces the Oath of the True King is one who understands that their blood is simply better than others. They have a right to whatever throne they choose and will not allow anyone to stop them from taking it. 

 Tenets Of the True King

Demand Respect. The World if yours by birthright. Ensure that those around you know this.

Benevolent and Barbarous. Those who respect your power should be treated with kindness. Those who don't should meet your wrath.

Pursue Perfection. Your body was made by the gods to be perfect and should be treated with such care at all times.

Take What You Want. Let nothing stop you from having the things you desire.

 

 

 

 

Oath Spells

3rd-level Oath of The True King feature

You gain oath spells at the paladin levels listed in the Oath of The True King Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

Command, Shield

5th

Flame Blade, Suggestion

9th

Enemies Abound, CounterSpell

13th

Private Sanctum, freedom of movement

17th

AntiLife Shell, Dominate Person

Channel Divinity

3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

One True King. As a bonus action you gain the following benefits for 10 minutes.

- You have advantage on all charisma checks made to influence others to do something for you.
- You may cast suggestion once, without expending a spell slot, on anyone who is not noble. They have disadvantage on their saving throw.
- Any item you purchase costs 20% less and any item you sell is worth 20% more.

Grovel Before Me. You gain a flying speed equal to half your movement speed. When this effect ends you gently descend to the ground over 2 rounds, taking no falling damage.

In addition, while flying, you emit bright light in a 20ft radius and dim light for another 20ft.

Aura of Nobility

7th- and 18th-level Oath of The True King feature

You emanate an aura that truly conveys your bloodline. You can double your proficiency on all charisma checks made to convince or command creatures within 10 feet of you.

When you reach 18th level in this class, the range of the aura increases to 10 feet.

Inheritance: Divine Armory

Your right to the world has bloomed and there is no further questioning that you are a descendant of the first king. When you reach 3rd level in this class you inherit access to the Divine Armory, a collection of golden weapons that you may call upon at anytime. Rather than wield these weapons you simply command them to strike a target and they do so.

When you make an attack, and are not holding a weapon, you may make one ranged spell attack against a target you can see within 90 feet. This attack deals 1d8 magical radiant damage to the target. This attack can be used for Divine Smite. When you expend a use of divine smite, rather than deal extra damage you may make an additional attack for each d8 your divine smite would have you roll. Each of these attacks can be made against the same target or you may select a new target.

When you reach higher levels in the class you gain bonus spell slots that can ONLY be used for accessing the Divine Armory. In addition these spell slots ignore the divine smite bonus dice restriction. You can use these bonus spell slots a number of times equal to your charisma modifier and you regain these bonus spell slots as well as all expended uses after a long rest. They are as follows:

7th Level- 2x 4th level spell slot

9th Level- 2x 5th level spell slots

11th Level- 2x 6th level spell slots

13th Level- 1x 7th Level Spell slot

 15th Level- 1x 8th Level Spell Slot

17th Level- 1x 9th Level Spell Slot

 

Inheritance: Sun King Armor

15th-level Oath of The True King feature

As you grow stronger so does your claim to your birthright. When you reach 15th level you gain access to the Sun King armor. Once per long rest, as a bonus action, you can call upon the armor of kings to aid in your claim to the world. This golden armor is donned instantly and is treated as heavy armor, no matter what you are already wearing. While wearing the armor you may add your charisma modifier to your armor class. You may also add your charisma modifier to any saving throws you make against being charmed or feared.

This buff lasts for 10 minutes or until you dismiss it as a free action, are incapacitated, or charmed/feared in any way. 

 

 

Inheritance: Perfect Formn

20th-level Oath of The True King feature

You have Inherited the true power of the One King and can call upon it in its perfect form. As an action you can gain the following bonuses for 1 minute.

  • You're divine will is to be obeyed, not challenged. You gain advantage on all Charisma checks. 
  • When you call upon the Sun Kings Armor it cannot be removed unless it reaches its max duration or you expend a bonus action to dismiss it.
  • You may cast Blade of Disaster without expending a spell slot. It remains up for as long as you are in your perfect form.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

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