Base Class: Monk
Investigator. Sleuth. Fisticuffs. Gadgets.
Worlds Greatest Detective
LEVEL 3
- You get proficiency in Investigation and Stealth, if you already have proficiency (in one or both) you can double your proficiency bonus when making a check associated with that skill.
Batarang
LEVEL 3
- When you make a ranged attack with a dart, shuriken, ninja star, etc. you may spend 1 ki point to throw another as a bonus action.
Utility Belt Feature - Smoke Grenade
Level 6
- You gain proficiency in Tinker’s Tools and Alchemist Supplies, and can make your own smoke grenade with a successful DC13 in an hour’s time.
- Smoke grenades can be thrown out to 40ft and create a cloud of smoke 15ft in diameter, heavily obscuring the area
Utility Belt Feature - Bolas
Level 6
- You can spend an hour and consume 15ft of rope to make a bola
- When you take the attack action on your turn, you can forgo one unarmed strike to make a ranged attack with a bola. If hit, the target must succeed a Strength Saving throw (against your Monk DC) or be grappled or knocked prone (your choice).
Secret Identity
Level 11
- You can spend a total of 24 hours of downtime (can be split up) and 25gp worth of clothes and papers to form your secret identity. You can only have one secret identity. If your cover is blown, and want a new one, all time and costs are doubled from the previous time.
- A person has no reason to question your new identity unless you give them one.
- You have advantage on all Charisms (Deception) checks to keep your true identity a secret.
Master Brawler
Level 17
- When you roll initiative, you can spend 6 ki points to add a bonus martial arts die to each attack’s damage roll for this combat.
Previous Versions
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4/3/2021 4:04:31 AM
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