Fighter
Base Class: Fighter

As a bugbear horde swings their morning-stars in unison, a red Tiefling pounds her great sword into the terrain, sending an eldritch outburst of smoldering tomato sauce onto the crowd of savage creatures, burning them as she smiles intently. This situation is one such example of the power that a Spaghetti Warlord can obtain through arduous training and persistence of domination. Spaghetti Warlords use their innate knowledge of cookery and the combined strength of their patron, the Flying Spaghetti Monster, to defeat their enemies in quick but careful blows, powerful environmental attacks, and cunning intellectual assaults. After submitting themselves to the Spaghetti Lord, they can grow to be fierce warriors and calculating soldiers.

Noodling Fury

When you choose this subclass at 3rd level, you can choose two additional skills from the following list: Arcana, Deception, Insight, Intimidation, Medicine, Perception, Persuasion, Sleight Of Hand, and Survival.

Cunning Capellini

Using your calculating mind, you now have advantage on any Charisma checks made against chefs, cooks, or other people involved with food.

Meatball Morning-Stars

Starting at 7th level, you have the ability to call upon the powers of the Flying Spaghetti Monster to gain mystical meaty weapons. In this case, the Great Old One will grant you the power to summon upon giant, greasy meatballs. On your turn, the two meatballs show up in front of you, floating at your command. They can be thrown at the enemy, in which it will do 2d8 bludgeoning damage and an extra 1d6 fire damage for each one. They disappear after. As you gain levels, they can get stronger: 2d10 at 14th level, and 2d12 at 19th level. You can use this ability a number of times equal to your strength modifier. You regain all uses of this ability after a long or short rest.

Hallucinatory Gnocchi

You have learned to harness your inner personality and use it to force your enemies to face their greatest fears. With a flick of your hand, you can make no more than 3 enemies have an illusion of their least favorite food appear in front of them. They must make a WIS saving throw, equal to your spell save DC, or be frightened for one minute. As well as this, you have advantage on your next attack against a creature who wasn't affected by the hallucination (if any).

The player must take a long or short rest before using this feature again.

Pasta Artisan

With your pact with the Flying Spaghetti Monster, you gain the ability to summon a weapon of your choice made of wheat, water, and eggs. It may seem weak, but looks can be deceiving. For 1 hour, the weapon is in your inventory and cannot be removed or lost until it disappears after the time ends. The weapon or shield does double the damage the normal object would have and it counts as magical.

The player also has a choice to use this ability to summon a certain pair of tools for one hour that is made out of noodles, such as a jeweler's kit, alchemist's supplies, or woodcarver's tools. If the player summons a toolset that they have proficiency with, it stays for two hours rather than one.

You are granted this ability a number of times equal to your strength score. If all uses are expended, the player must take a long rest before the uses recharge.

Sigil of Spaghetti

At 18th level, your player finally learns what it means to be a true soldier for the Flying Spaghetti Monster. Once per long rest, the player can turn into a physical embodiment of a Penne Demigod, giving them the following abilities for one minute:

  • The player has advantages on attacks made against all enemies.
  • All allies in a 10 ft. radius of you have advantage on their attacks.
  • The player can unleash a flood of smoldering tomato sauce onto their enemies. It appears in a 20 ft. cone outwards from you and it does 10d6 fire damage to anyone in its path unless they succeed on a DC 15 DEX saving throw, in which they take half damage.

 

Spaghetti Warlord Image

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