Paladin
Base Class: Paladin

Warrior Nuns are female combat specialists who specialise in the brutal crushing of all evil and support of her allies and friends. Warrior Nuns can only be Female, and cannot be used by male characters. Nuns usually spend their time taking care of the sick and young, caretaking churches and helping those in religious pursuits, but will fight to the death to save the weak and innocent, and give any evil bastard a good ass whooping. Warrior nuns have similar strengths and capabilities as monk, but are more aggressive, have different traditions/ideals and can use more weapons than monks. As a warrior nun, you can call upon your own faith to strike down the evil with confidence, empowerment and holy force. You gain an amount of holy points which can be spent to use your sub class features equal to your proficiency bonus plus your charisma modifier. You regain a 1d4 amount of points on a short rest and all on a long rest. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of The Warrior Nun Spells table. See the Sacred Oath class feature for how oath spells work.

You gain the following spells:

1ST 

- Compel Duel, Searing Smite, Thunderous Smite

2nd

- Branding Smite, Zone Of Truth

3rd

- Crusaders Mantle, Blinding Smite

4th

- Aura of Life, Staggering Smite

5th

- Summon Celestial, Holy Weapon

 

 

Channel Divinity: Warrior Nun

Protector of All:

Until the start of your next turn, any attack made against any willing creature will be redirected to you. During this, Your AC increases by 2 and you gain resistance. this also can end if you are affected by a condition which hinders you ability to fight. 

Guided strike

On your next attack, you gain +10 to hit

 

Holy points

As a warrior nun, you can call upon your own faith to strike down the evil with confidence, empowerment and holy force. You gain an amount of holy points which can be spent to use your sub class features equal to your paladin level plus your charisma modifier. You regain a 1d4 amount of points on a short rest and all on a long rest. 

Unrelating Holy Force

You can spend 1 holy point to use your bonus action to strike with your weapon,  and specific weapon classes and types have rules, differences and restrictions.

Light and simple: Using a Light weapon or unarmed strike allows you to attack t with the bonus action with a single holy point. You can also attack a second time in the same bonus action if you consume 2 holy points and You keep your damage bonuses unless your wearing a shield. 

Two handed and martial; You may make a single attack as a bonus action, however you cant add any damage boosting stat to the damage of this role unless you consume an extra holy point to do so

Heavy: You can make a single weapon attack as a bonus action, however your damage modifier is halved.

(Any damage increases from a +1 weapon or beyond can still be used, these rules also don't affect your dc to hit)

Furthermore, If you decide to forgo weapons and use your unarmed strikes, Your unarmed strikes become Divine Strikes and gain the following benefit:

- Your Unarmed strikes deal 2d4 + Str mod bludgeoning damage and are considered magical (only your action unarmed strikes gain the extra 2d4 damage)

Condemn the Evil and Hunt them Down

As your desire to help the weak and follow through on your morals, the sight of those who would would tarnish those ideals drives you to become stronger and hunt them down. You gain multiple benefits when fighting against evil aligned creatures. 

- You deal an additional 1d4 radiant damage which ignores all immunity's and resistances.

- If successful on an intimidation check, you will cause the enemy to be frightened of you until they pass a wisdom dc save (equal to your spellcasting DC) and during this time you gain advantage against them. 

- You have Advantage on skill checks when trying to recall information about evil creatures or are trying to find them. 

- You are immune to being Frightened or charmed by evil creatures

A sister in Battle and Rest

Your compassion for others grants you abilities during battles and rests to ease and support your allies. You have multiple special actions centred on helping, healing and buffing your teammates. 

During a fight, you can do one each of these by using a holy point.

- Give them a an encouraging speech  which increases their to hit on their next turn by your charisma modifier

- Give them a supportive hug which increases their wisdom saving throw by your charisma modifier

During a short rest you can do each of these things for everyone for one holy point.

- have a relaxing and heart-warming chat to allow everyone to recover one of their lowest spell slots or one dice for one of their class features.

- Patch them up and ensure their health to heal them for 1d4 + double your charisma modifier

Reverend Mother

As a bonus action, you can channel your faith and fury into a devastating form to combat the evil and save the innocent. You have 1 use of this, which can be regained after a long rest and last for 1 minute. During this form, you gain the following Benefits:

- Hitting  a creature with an attack will give 3 temp HP to good or neutral aligned willing creatures within 15ft of you except for yourself, and all allies regain 1 HP on a Critical you make (max Temp HP though this feature is 6)

- You gain 2 AC

- Your Charisma and Strength are increased to 25

- You have resistance to damage caused by a spell

Oath Of The Warrior Nun Image

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