Base Class: Barbarian
With the ability to give temporary HP, return damage taken, redirect damage, and even halt party members from being taken to 0 HP
Enduring Fury
Starting when you choose this path at 3rd level, when you enter rage you roll {{(classlevel/2)@roundup}}d20 and gain that as temporary HP.
Unwavering Beliefs
Your set of beliefs regardless of if they are good, neutral, or evil is so intense that while raging your proficiency increases by 1 for every player that matches at least half your alignment. Unfortunately it well also decrease by 2 for every party member that does not share at least half your alignment.
Guardian
Starting at 6th level, you instincts have heightened to allow for the chance to block, redirect, or return damage that comes with your reach ment for an ally as a bonus action. In order to block you most give up half your movement for your next turn in order to make yourself the target instead. If the attack roll is high enough to hit you it succeeds otherwise it misses. In order to redirect an attack you well have to give up half your movement speed for your next turn and then roll. If your roll passes the ac of the new target it succeeds otherwise the damage goes to its original target. And lastly to return damage you must give up all movement speed for you next turn and make a roll if this roll meets or exceeds the ac of the one that sent the damage it is immediately send back to them other wise you become the target for the damage.
The Presence
At 10th level, you have learned to project an ambience in a 10ft radius from yourself. This ambience is determined by your alignment and the alignment of those within you ambience. Those in direct opposition of your alignment will feel unease and have disadvantage on all Charisma based rolls. Those who have a similar alignment to yourself will feel confident and have advantage on all Charisma based rolls.
This ability has four charges that resesting after taking a long rest. Each charge last 1 hour.
Dutiful Defender
Beginning at 14th level, you have developed your fighting style to become a defender, unwavering in support of those who belief in you or the Ideals you hold so dear to yourself. While raging you can now store 10% of all damage dealt by you, every time you deal damage (max of 100 hp stored). This damage pool can be used to heal yourself or an ally that you touch. Your pool resets after a long rest.
Comments