Base Class: Monk
Way of the Dancer monks use their ability to dance to flow through life in and out of combat. These monks use artistic expression to both inspire their allies around them and deal deadly blows to their foes, creating a beautiful marriage of the monk and bard class. Monks of this tradition may have gained their abilities through acts of expression like ballet or theatre, or through less legal means such as paid strippers. Lacking any formal type of monasteries, way of the dancer monks usually learn their abilities through experimentation or by having one or more mentors.
Inspirational Show
While some monks practice meditating, Way of the Dancer monks find their center through performance. By learning the secrets of dance, you have the abilities to minorly inspire your allies through your dance. As a bonus action or reaction, you may spend a Ki point to gift an insperation worth your martial arts die to yourself or any ally who can see you. If used as a reaction, the insperation die may only be used before the outcome is decided by the DM.
Lv 1-4: 1d4
Lv 5-10: 1d6
Lv 11-16: 1d8
Lv 17-20: 1d10
My Eyes Are Up Here
Beginning at 6th level, you’ve preformed for an audience enough times to know how to pick out an individual's tastes and preferences. When a creature attacks you, as a reaction you can use one Ki point to roll one of your martial arts die and subtract that number from the creature's roll.
Like No Other
Starting at 11th level, Your performances begin to inspire those around you passively. You and your allies who can see you have advantage on charisma saving throws.
My Eyes Are up Here (Additional)
At 11th level, you’ve preformed enough times to know how to truly captivate an entire audience. When an ally is hit with an attack within 30 feet of you, you can use your reaction to spend one Ki point to roll one of your martial arts die and subtract that number from the creature's roll.
The Show Must Go On!
Upon reaching 17th level, you’ve gained the knowledge to expertly deal blows while dancing. At the beginning of your turn you can spend 4 Ki points to begin your ultimate performance. For one minute, anytime you kill an enemy, you gain plus one to attacks and armor class. This ability ends after one minute has passed, or if you fall unconscious. At the end of the minute, you can spend an additional 4 Ki points to prolong your performance for another minute.
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