Wizard
Base Class: Wizard

The lore of metal is the pinnacle of metal

Master of metal

 

At 2nd level a mage of the lore of metal gains proficiency with smiths tools and can use intelligence when making checks with them in addition when castings spells with components with a metal arcane focus you may ignore components with a gold cost equal to or below you proficiencyx100

 

Curse of metal

 

At 2nd level practitioner's of the lore of metal are unable to cause elemental damage with their spells instead the spells are transposed to metal and deal either bludgeoning piercing or slashing damage and this feature cannot be used on spells that deal psychic damage and the mage cannot cast spells that do psychic damage 

 

metalshaping

 

 

At 6th level a mage of the lore of metal can affect the shape of metals they can freely change the shape of non magical metals.as a reaction you can grant a creature within 30ft additional ac equal to your proficiency bonus when it is targeted by an attack if an enemy is wearing metal armor you may as a reaction lower its ac by your proficiency bonus when it is targeted by an attack after the attack ends its ac returns to normal 

you may use this feature a number of times equal to your intelligence modifier

 

Shining Spears

 

At 10th level a mage of the lore of metal can focus the metal of their spells into impossibly sharp blades. When the mage makes an ranged spell attack they may add their intelligence modifier to the damage and ignore resistance to piercing bludgeoning and slashing damage

 

Supreme Incarnate of metal

 

At 14th level a mage of the lore of metal can use their absolute mastery of the lore to finely control your magics when you cast a spell that requires you to make a ranged spell attack you can declare that any ranged spell attacks made as a result of that spell automatically hit. The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 fire  damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immu

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