Sorcerer
Base Class: Sorcerer

This Sorcerer draws their power from the elemental plane of fire. Be careful so that the elemental plane does not draw you in instead.

 

Elemental Soul Magic

You learn additional spells when you reach certain levels in this class from the Elemental Soul Spell List.
Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
These spells can’t be replaced when you gain a level in this class.

At 3rd level you gain Burning Hands
At 5th level you gain Scorching Ray
At 7th level you gain Fire Shield
At 9th level you gain Conjure Elemental
And at 11th level you gain Immolation

Incendiary Spells

Starting at 6th level, whenever you deal fire damage to a creature through a spell, you may expend 1 sorcery point to cause them to be engulfed in flames.
The creature takes 1d8 fire damage at the start of each of its turns for the next minute or until a creature uses an action to extinguish them.

Flamewaker

From the 1st level, you inherently know the cantrip "Control Flames" and "Create Bonfire" as fire bends to your will.
These cantrips count as Sorcerer cantrips but do not count towards your Sorcerer spell list.
Additionally, you can cast these cantrips as a bonus action.
You can also use Control Flames on magical flames.

Firery Soul

Starting from 6th level, the fire you cast is directly powered by your will imposed on the element. 
Your fire spells gain your charisma modifier as a bonus to their fire damage.
You also gain resistance to fire damage.

 

Flaming Flesh

Starting at 14th level, your body begins to shift between flesh and fire, much to your opponents' peril.
When you are hit by a melee attack, you can expand a Sorcery point to deal 1d10+ your Charisma modifier in fire damage to them.

Innate Inferno

At 18th level, you gain immunity to fire damage.
You also gain resistance to cold damage.
Your fire spells ignore resistance to fire and treat immunity to fire as resistance.

 

Efreeti Bombardment

From 18th level on, once per day, you can unleash your inner fire to gain full command of fire spells for one minute.
Whenever you cast fire spells during that time, you can add two metamagic properties to each spell instead of one. 
Once you turn back from this state, you gain a level of exhaustion.

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